Felix's Hammer Notepad
Quote from FelixGriffin on September 7, 2013, 5:10 pmI imagine people will want to get used to the gel before solving even Wheatley's puzzles with it, so I added a little sandboxy room to the beginning of the sequence to let players play with the gel.
I imagine people will want to get used to the gel before solving even Wheatley's puzzles with it, so I added a little sandboxy room to the beginning of the sequence to let players play with the gel.
Quote from FelixGriffin on September 7, 2013, 6:37 pmThere we go, three beautiful tests, plus one by Radelite and one in the planning stage. If anyone has a map idea with Adhesion Gel that they'd like to include in this map pack (with credit of course), just PM me.
There we go, three beautiful tests, plus one by Radelite and one in the planning stage. If anyone has a map idea with Adhesion Gel that they'd like to include in this map pack (with credit of course), just PM me.
Quote from FelixGriffin on September 14, 2013, 12:31 pmI'm feeling pretty happy with the Adhesion Gel puzzles I have now. One of them shows how it interacts with the other gels by using water, blue, orange, and purple in a single puzzle. It's mindbending but has a great AHA moment.
I'm feeling pretty happy with the Adhesion Gel puzzles I have now. One of them shows how it interacts with the other gels by using water, blue, orange, and purple in a single puzzle. It's mindbending but has a great AHA moment.
Quote from FelixGriffin on September 16, 2013, 8:19 pmOkay, three test chambers are now built and detailed with Wheatley choreographed in. I used about half the WheatDOS voice lines in the game from before the boss battle.
Anyone else interested in making a puzzle for this?
Okay, three test chambers are now built and detailed with Wheatley choreographed in. I used about half the WheatDOS voice lines in the game from before the boss battle.
Anyone else interested in making a puzzle for this?
Quote from reepblue on September 17, 2013, 9:18 pmI'm interested since Colossal does not want me to release the BP map I just finished.
I'm interested since Colossal does not want me to release the BP map I just finished.
The more you give, the less appreciated it will be received.
Quote from FelixGriffin on September 17, 2013, 10:41 pmThanks, Reep! I sent you a PM with the instructions and samples.
Thanks, Reep! I sent you a PM with the instructions and samples.
Quote from Flo2912 on September 18, 2013, 6:02 amI'm geneally interested in making maps with it. I also could try to make a wheatly-themed map, but I'm still a Hammer beginner and learning how to use it. My actuall main-problem are detailless Maps especially in using different textures :/
anyway, I more want to create some additional Maps for the remake of my style-changer cave johnson mappack(that may becomes part of a mod) with it.Is there any progress on a custom-blob-version? I've read something about implementatonproblems of something. I would like to have it different from reflectiongel, but if you don't get it work, the replace-version would be better than nothing^^
I'm geneally interested in making maps with it. I also could try to make a wheatly-themed map, but I'm still a Hammer beginner and learning how to use it. My actuall main-problem are detailless Maps especially in using different textures :/
anyway, I more want to create some additional Maps for the remake of my style-changer cave johnson mappack(that may becomes part of a mod) with it.
Is there any progress on a custom-blob-version? I've read something about implementatonproblems of something. I would like to have it different from reflectiongel, but if you don't get it work, the replace-version would be better than nothing^^
Quote from FelixGriffin on September 18, 2013, 8:30 amyishbarr wrote:I might make one, but does this work on cubes?Right now cubes don't stick to it, but you're able to carry them across corners without problems. I'm working on adding a feature so that painted cubes will stick to painted walls.
Flo2912 wrote:I'm geneally interested in making maps with it. I also could try to make a wheatly-themed map, but I'm still a Hammer beginner and learning how to use it. My actuall main-problem are detailless Maps especially in using different textures :/
anyway, I more want to create some additional Maps for the remake of my style-changer cave johnson mappack(that may becomes part of a mod) with it.Is there any progress on a custom-blob-version? I've read something about implementatonproblems of something. I would like to have it different from reflectiongel, but if you don't get it work, the replace-version would be better than nothing^^
That's good about the detailing, maps with this gel can't be too detailed because there's no optimization at all within a test chamber. Everything has to be tied to an entity, so it's all in one big visleaf.
I'm not planning to make a custom-blob version because this way looks more consistant with the other gels (and much better), and using a custom blob would take a bunch more work for an effect that didn't look as good.
Right now cubes don't stick to it, but you're able to carry them across corners without problems. I'm working on adding a feature so that painted cubes will stick to painted walls.
anyway, I more want to create some additional Maps for the remake of my style-changer cave johnson mappack(that may becomes part of a mod) with it.
Is there any progress on a custom-blob-version? I've read something about implementatonproblems of something. I would like to have it different from reflectiongel, but if you don't get it work, the replace-version would be better than nothing^^
That's good about the detailing, maps with this gel can't be too detailed because there's no optimization at all within a test chamber. Everything has to be tied to an entity, so it's all in one big visleaf.
I'm not planning to make a custom-blob version because this way looks more consistant with the other gels (and much better), and using a custom blob would take a bunch more work for an effect that didn't look as good.
Quote from Flo2912 on September 18, 2013, 9:07 amok But you'll release the other custom-blob-gel, won't you?
Is this version at least workshop compatible? It doesn't use Custom particles, so it should work, right?
Are the limitations about Speed and Portalgel somehow fixed?Anyway, if you want, send me the needed files, I'll see if I get a good puzzle work with it^^
ok But you'll release the other custom-blob-gel, won't you?
Is this version at least workshop compatible? It doesn't use Custom particles, so it should work, right?
Are the limitations about Speed and Portalgel somehow fixed?
Anyway, if you want, send me the needed files, I'll see if I get a good puzzle work with it^^