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Felix's Hammer Notepad

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I imagine people will want to get used to the gel before solving even Wheatley's puzzles with it, so I added a little sandboxy room to the beginning of the sequence to let players play with the gel.

Falsi sumus crusto!

There we go, three beautiful tests, plus one by Radelite and one in the planning stage. If anyone has a map idea with Adhesion Gel that they'd like to include in this map pack (with credit of course), just PM me.

Falsi sumus crusto!

I'm feeling pretty happy with the Adhesion Gel puzzles I have now. One of them shows how it interacts with the other gels by using water, blue, orange, and purple in a single puzzle. It's mindbending but has a great AHA moment.

Falsi sumus crusto!

Okay, three test chambers are now built and detailed with Wheatley choreographed in. I used about half the WheatDOS voice lines in the game from before the boss battle. :P

Anyone else interested in making a puzzle for this?

Falsi sumus crusto!

I'm interested since Colossal does not want me to release the BP map I just finished.

:A Little Higher: :Tornate: :Blue Portals: :Vectronic: :Youtube: :Twitter: : ModDB: :Old Sig:

The more you give, the less appreciated it will be received.

Thanks, Reep! I sent you a PM with the instructions and samples.

Falsi sumus crusto!

I might make one, but does this work on cubes?

I'm geneally interested in making maps with it. I also could try to make a wheatly-themed map, but I'm still a Hammer beginner and learning how to use it. My actuall main-problem are detailless Maps especially in using different textures :/
anyway, I more want to create some additional Maps for the remake of my style-changer cave johnson mappack(that may becomes part of a mod) with it.

Is there any progress on a custom-blob-version? I've read something about implementatonproblems of something. I would like to have it different from reflectiongel, but if you don't get it work, the replace-version would be better than nothing^^

yishbarr wrote:
I might make one, but does this work on cubes?

Right now cubes don't stick to it, but you're able to carry them across corners without problems. I'm working on adding a feature so that painted cubes will stick to painted walls.

Flo2912 wrote:
I'm geneally interested in making maps with it. I also could try to make a wheatly-themed map, but I'm still a Hammer beginner and learning how to use it. My actuall main-problem are detailless Maps especially in using different textures :/
anyway, I more want to create some additional Maps for the remake of my style-changer cave johnson mappack(that may becomes part of a mod) with it.

Is there any progress on a custom-blob-version? I've read something about implementatonproblems of something. I would like to have it different from reflectiongel, but if you don't get it work, the replace-version would be better than nothing^^

That's good about the detailing, maps with this gel can't be too detailed because there's no optimization at all within a test chamber. Everything has to be tied to an entity, so it's all in one big visleaf.

I'm not planning to make a custom-blob version because this way looks more consistant with the other gels (and much better), and using a custom blob would take a bunch more work for an effect that didn't look as good.

Falsi sumus crusto!

ok :( But you'll release the other custom-blob-gel, won't you?
Is this version at least workshop compatible? It doesn't use Custom particles, so it should work, right?
Are the limitations about Speed and Portalgel somehow fixed?

Anyway, if you want, send me the needed files, I'll see if I get a good puzzle work with it^^

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