FindPortalSide Compile error!
Quote from Interitus on March 2, 2008, 11:30 pmQuote:**** leaked ****
Entity trigger_once (1053.24 -264.00 3952.00) leaked!FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3264.0 1024.0 -392.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:I dont know what the hell is going on. I added a small room real far away from where the error is pointing, after not touching the map for a long time, and now its giving me this error, and pointing to a brush in a room that has never caused problems before.
The pointfile is putting its error line out in the middle of nowhere and I dont know why.
I just need to get this compiled I'm releasing this map pack.
image: http://img404.imageshack.us/img404/3469/compileerror1tk7.jpg
Entity trigger_once (1053.24 -264.00 3952.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3264.0 1024.0 -392.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
I dont know what the hell is going on. I added a small room real far away from where the error is pointing, after not touching the map for a long time, and now its giving me this error, and pointing to a brush in a room that has never caused problems before.
The pointfile is putting its error line out in the middle of nowhere and I dont know why.
I just need to get this compiled I'm releasing this map pack.
image: http://img404.imageshack.us/img404/3469/compileerror1tk7.jpg
Quote from rellikpd on March 2, 2008, 11:34 pmInteritus wrote:Quote:**** leaked ****
Entity trigger_once (1053.24 -264.00 3952.00) leaked!FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3264.0 1024.0 -392.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:I dont know what the hell is going on. I added a small room real far away from where the error is pointing, after not touching the map for a long time, and now its giving me this error, and pointing to a brush in a room that has never caused problems before.
The pointfile is putting its error line out in the middle of nowhere and I dont know why.
I just need to get this compiled I'm releasing this map pack.
well have you tried deleting or blocking off said room and see if that fixes it? if it DOES. its possible that one of your entities in that room is causing a problem. i had a similiar damn problem with a button (and one of its attached entities being in the wrong place... the point file said my error was (like you) in the middle of nowhere.. deleted the button, and it went away, rebuilt the button (carefully this time) and all was well.
Entity trigger_once (1053.24 -264.00 3952.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3264.0 1024.0 -392.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
I dont know what the hell is going on. I added a small room real far away from where the error is pointing, after not touching the map for a long time, and now its giving me this error, and pointing to a brush in a room that has never caused problems before.
The pointfile is putting its error line out in the middle of nowhere and I dont know why.
I just need to get this compiled I'm releasing this map pack.
well have you tried deleting or blocking off said room and see if that fixes it? if it DOES. its possible that one of your entities in that room is causing a problem. i had a similiar damn problem with a button (and one of its attached entities being in the wrong place... the point file said my error was (like you) in the middle of nowhere.. deleted the button, and it went away, rebuilt the button (carefully this time) and all was well.
Quote from Interitus on March 2, 2008, 11:45 pmWell, I tried putting an empty hollow room around the trigger_once I think its pointing at, where the pointfile line was, and the room I made, and I keep getting the error. The trigger_once that its pointing at, isnt even in the coordinates its saying its in.
I tried your suggestion of deleting the trigger_once its complaining about, and it stopped leaking. But the entity hasnt caused problems in previous compiles, so I dont know whats up with that. And there were no entities in the room I added, so I dunno.Hopefully no more problems crop up
Well, I tried putting an empty hollow room around the trigger_once I think its pointing at, where the pointfile line was, and the room I made, and I keep getting the error. The trigger_once that its pointing at, isnt even in the coordinates its saying its in.
I tried your suggestion of deleting the trigger_once its complaining about, and it stopped leaking. But the entity hasnt caused problems in previous compiles, so I dont know whats up with that. And there were no entities in the room I added, so I dunno.
Hopefully no more problems crop up
Quote from rellikpd on March 3, 2008, 12:02 amInteritus wrote:Well, I tried putting an empty hollow room around the trigger_once I think its pointing at, where the pointfile line was, and the room I made, and I keep getting the error. The trigger_once that its pointing at, isnt even in the coordinates its saying its in.
I tried your suggestion of deleting the trigger_once its complaining about, and it stopped leaking. But the entity hasnt caused problems in previous compiles, so I dont know whats up with that. And there were no entities in the room I added, so I dunno.Hopefully no more problems crop up
well thats good. and i'm sorry that you have to rebuilt whatever was tied to the entity. but its hammer related i think, cuz i remember stuff like that happening with quake (which used the same basic editor (worldcraft)) i think that sometimes if an entity is CLOSE to the outside of your map. during compile time it will move it slightly. outside of the walls. and cause a leak (even though in hammer it doesn't look like its outside) dunno.
I tried your suggestion of deleting the trigger_once its complaining about, and it stopped leaking. But the entity hasnt caused problems in previous compiles, so I dont know whats up with that. And there were no entities in the room I added, so I dunno.
Hopefully no more problems crop up
well thats good. and i'm sorry that you have to rebuilt whatever was tied to the entity. but its hammer related i think, cuz i remember stuff like that happening with quake (which used the same basic editor (worldcraft)) i think that sometimes if an entity is CLOSE to the outside of your map. during compile time it will move it slightly. outside of the walls. and cause a leak (even though in hammer it doesn't look like its outside) dunno.
Quote from Interitus on March 3, 2008, 12:20 amrellikpd wrote:well thats good. and i'm sorry that you have to rebuilt whatever was tied to the entity.Yeah its all working now. and the room I added works perfectly(wasnt even related to the problems. Didnt have to rebuild anything, just deleted and re-made the trigger_once. Copied the outputs before deleting it and dont have any problems now.
Yeah its all working now. and the room I added works perfectly(wasnt even related to the problems. Didnt have to rebuild anything, just deleted and re-made the trigger_once. Copied the outputs before deleting it and dont have any problems now.
Quote from NocturnalGhost on March 3, 2008, 8:55 amI've had something like this happen to me before. It turned out that it was the entity's origin helper that was outside the level, even though the entity itself was nowhere near it.
I've had something like this happen to me before. It turned out that it was the entity's origin helper that was outside the level, even though the entity itself was nowhere near it.