First map - Aperture Endurance 1
Quote from Nightshade on November 22, 2007, 6:37 pmHello! This is my first map for Portal, and I would like to think of it as being of a reasonably high standard. Many thanks to Rivid31 for the button and door tutorial, and also to y-aji for the elevator template. I look forward to constructive feedback and being a productive member of this community! [img][img=http://img143.imageshack.us/img143/3127/apertureendurance10001ql0.th.jpg][/img]
[img][img=http://img215.imageshack.us/img215/2949/apertureendurance10003xl1.th.jpg][/img]
[img][img=http://img57.imageshack.us/img57/5121/apertureendurance10004as4.th.jpg][/img]Link to download: dload.php?action=file&file_id=100
Hello! This is my first map for Portal, and I would like to think of it as being of a reasonably high standard. Many thanks to Rivid31 for the button and door tutorial, and also to y-aji for the elevator template. I look forward to constructive feedback and being a productive member of this community! [img][img=http://img143.imageshack.us/img143/3127/apertureendurance10001ql0.th.jpg][/img]
[img][img=http://img215.imageshack.us/img215/2949/apertureendurance10003xl1.th.jpg][/img]
[img][img=http://img57.imageshack.us/img57/5121/apertureendurance10004as4.th.jpg][/img]
Link to download: dload.php?action=file&file_id=100
Quote from Lorithad on November 22, 2007, 6:58 pmA pretty short and simple map. Though to actually get to the end, I had to [spoiler]Put orange on the ceiling of the glass fall area, then a blue at the base of the turret. Just as i'm falling through the blue, shoot another blue on the ceiling directly above the turret. That way I could break all 3 panes of glass. Otherwise, I could just break the first one and get trapped by the crushinator.[/spoiler]
Oh, and when facing the cake and cake image, there's a lot of no draw texture (I think thats what it's called at least). I can see into the turret room, and I shouldn't be able to.
A pretty short and simple map. Though to actually get to the end, I had to
Oh, and when facing the cake and cake image, there's a lot of no draw texture (I think thats what it's called at least). I can see into the turret room, and I shouldn't be able to.
Quote from Nightshade on November 22, 2007, 7:03 pmI was aware there was several ways to complete this map, and smashing through the glass I was aware (and happy) for that to be a possible solution, but the nodraw texture problems worry me because it worked fine... mind placing a screenshot of the problem? (Only if you have time, mind you!)
I was aware there was several ways to complete this map, and smashing through the glass I was aware (and happy) for that to be a possible solution, but the nodraw texture problems worry me because it worked fine... mind placing a screenshot of the problem? (Only if you have time, mind you!)
Quote from Hober on November 22, 2007, 7:15 pmHi, and welcome to the TWP community. Remember to stop by the wiki and pitch in if you have something to add!
Also, to make our job of managing the files we host here easier, could you upload the map to the Download Database and link to it, instead of having it attached here?
Hi, and welcome to the TWP community. Remember to stop by the wiki and pitch in if you have something to add!
Also, to make our job of managing the files we host here easier, could you upload the map to the Download Database and link to it, instead of having it attached here?
Quote from Lorithad on November 22, 2007, 7:45 pmhttp://youtube.com/watch?v=Xw-CATl0gyU
Little bit more detail here than with the screen shot. I asked the people in the IRC chat, and the general consensus is that you used an overlay as a texture, instead of an overlay.
I'm just a tester/enthusiast, so my knowledge of this sort of stuff is pretty limited.
http://youtube.com/watch?v=Xw-CATl0gyU
Little bit more detail here than with the screen shot. I asked the people in the IRC chat, and the general consensus is that you used an overlay as a texture, instead of an overlay.
I'm just a tester/enthusiast, so my knowledge of this sort of stuff is pretty limited.
Quote from msleeper on November 22, 2007, 7:48 pmGeneral consensus my ass, I'm the one who said it!!
General consensus my ass, I'm the one who said it!!
Please do not Private Message me for assistance. Post a thread if you have questions or concerns.
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Quote from msleeper on November 22, 2007, 7:53 pmLorithad wrote:Fine, give full credit to Msleeper. He's the genius.
Seriously though... Did you use that as an texture on a brush (maybe even a decal, not sure) instead of an overlay?
Seriously though... Did you use that as an texture on a brush (maybe even a decal, not sure) instead of an overlay?
Please do not Private Message me for assistance. Post a thread if you have questions or concerns.
If you need to contact the staff privately, contact the Global Moderators via Discord.
Quote from Nightshade on November 22, 2007, 11:26 pmYeah, made a square 64 high, 1 width brush with the nodraw texture, then made the front with the signage/signage_overlay_cake "texture" although it's fairly obvious now that it's an overlay... It worked when I tested it.. any way I can fix the problem while using the same image? (By the way, thanks msleeper! )
Made the map in the Download Database, linked to it in first post. Thanks for the warm welcome and all the help!Sorry for the late reply, had an English exam...
[img][img=http://img216.imageshack.us/img216/1057/apertureendurance10000hn2.th.jpg][/img]
This is what it looks like on my computer.. any reason?
Yeah, made a square 64 high, 1 width brush with the nodraw texture, then made the front with the signage/signage_overlay_cake "texture" although it's fairly obvious now that it's an overlay... It worked when I tested it.. any way I can fix the problem while using the same image? (By the way, thanks msleeper! )
Made the map in the Download Database, linked to it in first post. Thanks for the warm welcome and all the help!
Sorry for the late reply, had an English exam...
[img][img=http://img216.imageshack.us/img216/1057/apertureendurance10000hn2.th.jpg][/img]
This is what it looks like on my computer.. any reason?