Fizzler + Box Dropper
Quote from Remmiz on November 29, 2007, 12:57 pmOutOfWorld triggers when the entity enters the void (black abyss) outside of the map. You would put this on the actual item (box, sphere, etc) and have it spawn a new one as well as kill itself.
OutOfWorld triggers when the entity enters the void (black abyss) outside of the map. You would put this on the actual item (box, sphere, etc) and have it spawn a new one as well as kill itself.
Quote from youme on November 29, 2007, 1:21 pmOutOfWorld is a failsafe really, if you have a door or something blocked by a box and goes and pings through a wall into the void then OutOfWorld should trigger.
personally I use two portal cleansers each one unit thick - one for everthing but boxes and one for only boxes. The one for boxes has a trigger of onFizzle.
OutOfWorld is a failsafe really, if you have a door or something blocked by a box and goes and pings through a wall into the void then OutOfWorld should trigger.
personally I use two portal cleansers each one unit thick - one for everthing but boxes and one for only boxes. The one for boxes has a trigger of onFizzle.
Quote from Rivid31 on November 29, 2007, 2:23 pmyoume wrote:OutOfWorld is a failsafe really, if you have a door or something blocked by a box and goes and pings through a wall into the void then OutOfWorld should trigger.
personally I use two portal cleansers each one unit thick - one for everthing but boxes and one for only boxes. The one for boxes has a trigger of onFizzle.This is what I suggested to do a couple posts back, and seems to be the best way to do the fizzling of cubes. But I think you mean OnDissolve, not OnFizzle. OnFizzle triggers when portals get fizzled, not when things get dissolved
personally I use two portal cleansers each one unit thick - one for everthing but boxes and one for only boxes. The one for boxes has a trigger of onFizzle.
This is what I suggested to do a couple posts back, and seems to be the best way to do the fizzling of cubes. But I think you mean OnDissolve, not OnFizzle. OnFizzle triggers when portals get fizzled, not when things get dissolved