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Floating portal gun?

What's up with the random floating portal gun in this pic...

http://images.gamersyde.com/image_porta ... 0_0007.jpg

Portal 1.5 http://www.moddb.com/mods/portal-15
yohoat9 wrote:
What's up with the random floating portal gun in this pic...

http://images.gamersyde.com/image_porta ... 0_0007.jpg

:lol:

huge valve mistake

Hear the turret, for it is knell. It summons thee to heaven, or to hell.

I'm glad I'm not the only one who noticed that!

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yeah, I was going to put this as my background, but I noticed that... lol

Portal 1.5 http://www.moddb.com/mods/portal-15

Hah.

Also, gotta love the architecture in that chamber. Not only is the giant shadow logo insanely awesome, the floorwoork and curved feel of the whole room is fantastically good looking.

Image
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You can clearly see that Valve payed a lot more attention to level design, with all those meandering tubes and other things surrounding the navigable area of the maps. It feels much more like a big, living facility that way.

I'm so looking forward to playing this! [/cptobvious]

Sendificate series: Sendificate | A Beam Too Far | Airtime | 302
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic

I agree completely, also things seem to have purpose, in the first game those pistons that were everywhere only served the purpose of crushing you...

also HMW, I just finished "Try Anything Twice", and I have to say it's my favorite map yet, but I want to know if I solved the ball area correctly,

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? it's the only way I could find to finish that area...

Portal 1.5 http://www.moddb.com/mods/portal-15

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hanging_rope wrote:
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Sendificate series: Sendificate | A Beam Too Far | Airtime | 302
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic