Quote from
Bulska on June 4, 2008, 10:46 am
I'm mapping a map, but I need some special forcefields.
1. A forcefield allowing only the player to walk trough. Blocking any other entity. With preference that it even blocks Energy Pellets. This shouldn't be a portal cleanser, I need it so that you keep your portals.
2. Other way around, Players cant walk trough, any other object can.
If you need to know, or already know more forcefields and how to make them. Ask here, as that way everyone can use it.
I'm mapping a map, but I need some special forcefields.
1. A forcefield allowing only the player to walk trough. Blocking any other entity. With preference that it even blocks Energy Pellets. This shouldn't be a portal cleanser, I need it so that you keep your portals.
2. Other way around, Players cant walk trough, any other object can.
If you need to know, or already know more forcefields and how to make them. Ask here, as that way everyone can use it.
Be advised that any noticable taste of blood isn't part of any test protocol. But is an unintended side effect of the Hand-Held-High-Energy-Pellet.
Quote from
Bulska on June 4, 2008, 12:25 pm
1. I've got no clue how to make this one... I'll try stuff out, but please, if you know already, save me the effort of finding it on my own.
2. Thanks
1. I've got no clue how to make this one... I'll try stuff out, but please, if you know already, save me the effort of finding it on my own.
2. Thanks
Be advised that any noticable taste of blood isn't part of any test protocol. But is an unintended side effect of the Hand-Held-High-Energy-Pellet.
Quote from
Bulska on June 4, 2008, 3:02 pm
That's because he finished his post after you pressed 'reply' and before you pressed 'submit'.
Thanks for the info, I'll try it out once I get to the PC with source games.
Is it triggerable? Or must I parent it to an almost instant moving door to disable it?
I think I can easily find a ForceField which kills you but leaves objects trough, such as in the Portal Flash Version Map Pack.
But if anyone knows how to do so without looking up anything, do throw it in.
That's because he finished his post after you pressed 'reply' and before you pressed 'submit'.
Thanks for the info, I'll try it out once I get to the PC with source games.
Is it triggerable? Or must I parent it to an almost instant moving door to disable it?
I think I can easily find a ForceField which kills you but leaves objects trough, such as in the Portal Flash Version Map Pack.
But if anyone knows how to do so without looking up anything, do throw it in.
Be advised that any noticable taste of blood isn't part of any test protocol. But is an unintended side effect of the Hand-Held-High-Energy-Pellet.
Quote from
Bulska on June 5, 2008, 2:29 am
tie them to a func_brush that you can enable and disable.
How's that func_brush gonna know how to stop anything but the player?
tie them to a func_brush that you can enable and disable.
How's that func_brush gonna know how to stop anything but the player?
Be advised that any noticable taste of blood isn't part of any test protocol. But is an unintended side effect of the Hand-Held-High-Energy-Pellet.
You can use a filter_activator_name, and set it to "disallow", and make it the name of your player entity.
I'm not sure if this works, I'm just making a guess.
You can use a filter_activator_name, and set it to "disallow", and make it the name of your player entity.
I'm not sure if this works, I'm just making a guess.
I don't lag, I own so much it takes a few seconds for the server to figure out what the hell I just did.
I don't lag, I own so much it takes a few seconds for the server to figure out what the hell I just did.