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ForceField Mapping

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I'm mapping a map, but I need some special forcefields.

1. A forcefield allowing only the player to walk trough. Blocking any other entity. With preference that it even blocks Energy Pellets. This shouldn't be a portal cleanser, I need it so that you keep your portals.

2. Other way around, Players cant walk trough, any other object can.

If you need to know, or already know more forcefields and how to make them. Ask here, as that way everyone can use it.

Be advised that any noticable taste of blood isn't part of any test protocol. But is an unintended side effect of the Hand-Held-High-Energy-Pellet.

1. That will require some playing around with entities. Not sure how to do it.

2. All you need is a brush textured with the playerclip texture. Will only stop the player.

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gepy wrote:"The companion toilet cannot speak, however it can take your crap."Journey - no idea on length = don't know the % done

1. I've got no clue how to make this one... I'll try stuff out, but please, if you know already, save me the effort of finding it on my own.

2. Thanks :D

Be advised that any noticable taste of blood isn't part of any test protocol. But is an unintended side effect of the Hand-Held-High-Energy-Pellet.

Try this for one, (haven't tested it myself but it shoudl do something). Texture a brush with the invisible texture, then tie it to func_clip_vphysics.

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gepy wrote:"The companion toilet cannot speak, however it can take your crap."Journey - no idea on length = don't know the % done

1. http://developer.valvesoftware.com/wiki ... p_vphysics

EDIT: WTF? I didn't see the last message.

Made Logic Portals in early 2008. Making diportals in 2011.
Author of Minecraft mods (MAtmos, Minaptics, NoteSlider) and Garry's Mod addons (Gunstrumental, SharpeYe, GarryWare, DepthHUD).

That's because he finished his post after you pressed 'reply' and before you pressed 'submit'.

Thanks for the info, I'll try it out once I get to the PC with source games.
Is it triggerable? Or must I parent it to an almost instant moving door to disable it?

I think I can easily find a ForceField which kills you but leaves objects trough, such as in the Portal Flash Version Map Pack.
But if anyone knows how to do so without looking up anything, do throw it in. :D

Be advised that any noticable taste of blood isn't part of any test protocol. But is an unintended side effect of the Hand-Held-High-Energy-Pellet.

You would have to either make them into a very fast moving door or tied to a func_brush that you can enable and disbale, if you want to control the forcefields.

For the forcefield that hurts the player, create a trigger_hurt with a very high damage value, say 20000. That should kill anyone, unless they are travveling the speed of light, then they could get through alive. In that case, a small playerclip brush will stop them.

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gepy wrote:"The companion toilet cannot speak, however it can take your crap."Journey - no idea on length = don't know the % done

tie them to a func_brush that you can enable and disable.

How's that func_brush gonna know how to stop anything but the player?

Be advised that any noticable taste of blood isn't part of any test protocol. But is an unintended side effect of the Hand-Held-High-Energy-Pellet.

You can use a filter_activator_name, and set it to "disallow", and make it the name of your player entity.

I'm not sure if this works, I'm just making a guess.

I don't lag, I own so much it takes a few seconds for the server to figure out what the hell I just did.

double post due to lag

I don't lag, I own so much it takes a few seconds for the server to figure out what the hell I just did.
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