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ForceField Mapping

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Bulska wrote:
tie them to a func_brush that you can enable and disable.

How's that func_brush gonna know how to stop anything but the player?

appunxintator is right. I just realised that I made a mistake. Tying to a func_brush will only work for the forcefield that stops the player only. The forcefield to stop anything except the player cannot be tied to a func_brush, as it is already tied to another entity. Use appunxintator's method to get it to work fully.

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gepy wrote:"The companion toilet cannot speak, however it can take your crap."Journey - no idea on length = don't know the % done

I would do that:
Func_vphisics_clip for the function of stopping the objects.
Func_brush set to Not Solid for the visual effect.

Made Logic Portals in early 2008. Making diportals in 2011.
Author of Minecraft mods (MAtmos, Minaptics, NoteSlider) and Garry's Mod addons (Gunstrumental, SharpeYe, GarryWare, DepthHUD).
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