FourthReaper Texture Pack: Fields
Quote from FourthReaper on February 24, 2012, 4:23 pmTexture Files Included:
fr_surface_division_field
fr_force_deflection_field
fr_matter_inquisition_field
fr_compressed_smoke_field
------------------------------------
A small texture (material) pack I have assembled on special request in one of my maps threads.
Please note that I have created these textures with a certail function in mind. I would appreciate if you would take a close look at how I used them. The Surface Division Field (green) functions as a world portal, for example. (It is also use in some of my maps.)
I did not create instances for these "fizzlers" as I can't guarantee full functionality if I do. Please only use the textures if you know your way around handling these things.
------------------------------------
How to install:Put the texture files in D:Program Files (x86)Steamsteamappscommonportal 2portal2materialsFourthReaper.
A map vmf and compiled bsp are included in this small pack as to show how to make correct use of the textures. Please take a look at the vmf before use of these textures.
IMPORTANT:
Always add the files into the compiled bsp file (using Pakrat or something else) or create a VPK (if that still works, anyway)! Otherwise other people will not have the texture files themselves!
------------------------------------
Credits:FourthReaper - for design and creation
Valve - for making the Half-Life/Portal universe a better placeVarious others - for helping me make custom fizzler vmt's and helping me out on certain issues.
Feel discredited? Want in? Contact me at the topic for this pack on ThinkingWithPortals.com
File Name: Texture Pack.zip
File Size: 207.72 KiB
Click here to download FourthReaper Texture Pack: Fields
Texture Files Included:
fr_surface_division_field
fr_force_deflection_field
fr_matter_inquisition_field
fr_compressed_smoke_field
------------------------------------
A small texture (material) pack I have assembled on special request in one of my maps threads.
Please note that I have created these textures with a certail function in mind. I would appreciate if you would take a close look at how I used them. The Surface Division Field (green) functions as a world portal, for example. (It is also use in some of my maps.)
I did not create instances for these "fizzlers" as I can't guarantee full functionality if I do. Please only use the textures if you know your way around handling these things.
------------------------------------
How to install:
Put the texture files in D:Program Files (x86)Steamsteamappscommonportal 2portal2materialsFourthReaper.
A map vmf and compiled bsp are included in this small pack as to show how to make correct use of the textures. Please take a look at the vmf before use of these textures.
IMPORTANT:
Always add the files into the compiled bsp file (using Pakrat or something else) or create a VPK (if that still works, anyway)! Otherwise other people will not have the texture files themselves!
------------------------------------
Credits:
FourthReaper - for design and creation
Valve - for making the Half-Life/Portal universe a better place
Various others - for helping me make custom fizzler vmt's and helping me out on certain issues.
Feel discredited? Want in? Contact me at the topic for this pack on ThinkingWithPortals.com
File Name: Texture Pack.zip
File Size: 207.72 KiB
Click here to download FourthReaper Texture Pack: Fields
Quote from FourthReaper on February 24, 2012, 4:26 pm
The textures in the pack. All except the standard and underground fizzlers (in the top corners) are included.
The textures in the pack. All except the standard and underground fizzlers (in the top corners) are included.
Quote from FourthReaper on March 2, 2012, 9:14 amTullio wrote:Very Very Very Nice!
FourthReaper you're a magician!
Thanks for sharing !Thanks! Nice to hear, I would love to see some use of these fields in maps!
FourthReaper you're a magician!
Thanks for sharing !
Thanks! Nice to hear, I would love to see some use of these fields in maps!
Quote from greykarel on March 2, 2012, 11:15 amGood job.Thank you.
A couple of weeks ago I posted on a custom power field I made for my map using Valve's particle system.
Now in your pack I found a field with the feature I need.But I like the green one most and want it were that I need.
I hope you wouldn't mind if I use it the way I want.
Good job.Thank you.
A couple of weeks ago I posted on a custom power field I made for my map using Valve's particle system.
Now in your pack I found a field with the feature I need.But I like the green one most and want it were that I need.
I hope you wouldn't mind if I use it the way I want.
Quote from FourthReaper on March 2, 2012, 11:35 amgreykarel wrote:Good job.Thank you.
A couple of weeks ago I posted on a custom power field I made for my map using Valve's particle system.Link fixed.
greykarel wrote:Now in your pack I found a field with the feature I need.But I like the green one most and want it were that I need.
I hope you wouldn't mind if I use it the way I want.I'm genuinely surprised you didn't like that particle effect.
But okay, sure you can use my fields. I just hope people won't be confused when the same texture has a different purpose in different maps...
Also, don't forget to credit me, and rate! Really appreciated! Ah, who am I kidding. You probably won't read this anyway...
A couple of weeks ago I posted on a custom power field I made for my map using Valve's particle system.
Link fixed.
I hope you wouldn't mind if I use it the way I want.
I'm genuinely surprised you didn't like that particle effect.
But okay, sure you can use my fields. I just hope people won't be confused when the same texture has a different purpose in different maps...
Also, don't forget to credit me, and rate! Really appreciated! Ah, who am I kidding. You probably won't read this anyway...
Quote from greykarel on March 2, 2012, 11:51 amYes that particle effect is quite good looking.And I do like it.I just thought your fields is more like
portal 2 fizzler. And I shall think what to use now.
Yes that particle effect is quite good looking.And I do like it.I just thought your fields is more like
portal 2 fizzler. And I shall think what to use now.
Quote from protoborg on March 4, 2012, 12:02 pmI am adding a wiki page for creating these fields to the Valve developer site. I hope that is ok with you.
I am adding a wiki page for creating these fields to the Valve developer site. I hope that is ok with you.
Quote from FourthReaper on March 4, 2012, 12:36 pmprotoborg wrote:I am adding a wiki page for creating these fields to the Valve developer site. I hope that is ok with you.Yeah sure, it's common knowledge. But I'm not sure what these fields specifically have to do with that. A page on the explanation of SolidEnergy vmt's is great, though.
greykarel wrote:And I shall think what to use now.Don't let me deter you, use whatever you need!
Anyone can do anything they want with these fields, as long as I'm credited where it's due!
Yeah sure, it's common knowledge. But I'm not sure what these fields specifically have to do with that. A page on the explanation of SolidEnergy vmt's is great, though.
Don't let me deter you, use whatever you need!
Anyone can do anything they want with these fields, as long as I'm credited where it's due!
Quote from protoborg on March 4, 2012, 1:53 pmFourthReaper wrote:Yeah sure, it's common knowledge. But I'm not sure what these fields specifically have to do with that. A page on the explanation of SolidEnergy vmt's is great, though.I figured, just as there is a page there about the Portal 2 roller mine and tracking laser, there ought to be a page about these things. If you like you can edit the page I wrote to include the "theory behind SolidEnergy" fields. It would give the page a bit more content as well as helping people to appreciate them.
I figured, just as there is a page there about the Portal 2 roller mine and tracking laser, there ought to be a page about these things. If you like you can edit the page I wrote to include the "theory behind SolidEnergy" fields. It would give the page a bit more content as well as helping people to appreciate them.