FourthReaper Texture Pack: Fields
Quote from FourthReaper on July 19, 2012, 9:46 amThe Irate Pirate wrote:I plan on using one of these in a contest map, can I give you credit for its creation?Sure, no problem. Glad you want to use it.
...Though I suppose it's not that clever to me to hand these textures over to the competition. (Assuming I can invest enough time into mapping anyway.)
Sure, no problem. Glad you want to use it.
...Though I suppose it's not that clever to me to hand these textures over to the competition. (Assuming I can invest enough time into mapping anyway.)
Quote from FelixGriffin on July 19, 2012, 10:12 amIf you didn't want to use a portal cleanser brush for the effect, you could give one a slightly different texture, then enable the fizzler, fade in the normal brush, disable the fizzler. That's what I'm doing for my...unnamed...green...field...thingies. (func_clip_vphysics fields)
If you didn't want to use a portal cleanser brush for the effect, you could give one a slightly different texture, then enable the fizzler, fade in the normal brush, disable the fizzler. That's what I'm doing for my...unnamed...green...field...thingies. (func_clip_vphysics fields)
Quote from FourthReaper on July 19, 2012, 6:39 pmFelixGriffin wrote:If you didn't want to use a portal cleanser brush for the effect, you could give one a slightly different texture, then enable the fizzler, fade in the normal brush, disable the fizzler. That's what I'm doing for my...unnamed...green...field...thingies. (func_clip_vphysics fields)Annoying workaround, but interesting. In fact, it just might work (and probably already has for you anyway). Good idea.
(Though it does create for a rather 'glitchy' field, as you can't shoot through upon state change.
Annoying workaround, but interesting. In fact, it just might work (and probably already has for you anyway). Good idea.
(Though it does create for a rather 'glitchy' field, as you can't shoot through upon state change.
Quote from FelixGriffin on July 20, 2012, 1:47 pmTrue, as an "explanation" you could put some bright effects around the edges until the fizzler's gone. Maybe it requires more energy to make than to sustain.
True, as an "explanation" you could put some bright effects around the edges until the fizzler's gone. Maybe it requires more energy to make than to sustain.
Quote from FourthReaper on July 21, 2012, 6:13 pmFelixGriffin wrote:True, as an "explanation" you could put some bright effects around the edges until the fizzler's gone. Maybe it requires more energy to make than to sustain.True, that would work. Still not pretty but okay. Nice idea.
True, that would work. Still not pretty but okay. Nice idea.
Quote from Flo2912 on November 10, 2012, 8:24 pmI think this fields are a good Idea.
And I have an Idea for a new one: have you ever thought about a Field that Cleans Portals but don't fizzles Cubes, an opposite to the one wich fizzle things but dont Cleans Portals?
Anyway, great Work, I just played around with it now, but perheaps rhere will come some Maps with it made by me^^
I think this fields are a good Idea.
And I have an Idea for a new one: have you ever thought about a Field that Cleans Portals but don't fizzles Cubes, an opposite to the one wich fizzle things but dont Cleans Portals?
Anyway, great Work, I just played around with it now, but perheaps rhere will come some Maps with it made by me^^
Quote from FourthReaper on November 11, 2012, 8:07 amFlo2912 wrote:I think this fields are a good Idea.
And I have an Idea for a new one: have you ever thought about a Field that Cleans Portals but don't fizzles Cubes, an opposite to the one wich fizzle things but dont Cleans Portals?
Anyway, great Work, I just played around with it now, but perheaps rhere will come some Maps with it made by me^^Glad to hear you like it, Flo2912. About the Portal-cleaning-only field, if that works in a puzzle go ahead and make it. It shouldn't be that hard to do, just change the "flags" of the trigger_portal_cleanser.
And I have an Idea for a new one: have you ever thought about a Field that Cleans Portals but don't fizzles Cubes, an opposite to the one wich fizzle things but dont Cleans Portals?
Anyway, great Work, I just played around with it now, but perheaps rhere will come some Maps with it made by me^^
Glad to hear you like it, Flo2912. About the Portal-cleaning-only field, if that works in a puzzle go ahead and make it. It shouldn't be that hard to do, just change the "flags" of the trigger_portal_cleanser.
Quote from tile on January 15, 2013, 1:55 pmhi. these are very nice textures, but can you please give a tutorial on how to make textures like these ones? i need a specific look for something in my mod h2f, and none of these feilds look like what i have in mind...
hi. these are very nice textures, but can you please give a tutorial on how to make textures like these ones? i need a specific look for something in my mod h2f, and none of these feilds look like what i have in mind...
Quote from FelixGriffin on January 15, 2013, 5:37 pmPlay around with the SolidEnergy settings in a copy of one of these files.
Play around with the SolidEnergy settings in a copy of one of these files.
Quote from FourthReaper on January 26, 2013, 12:34 pmFelixGriffin wrote:Play around with the SolidEnergy settings in a copy of one of these files.Yeah, that's pretty much it. Thanks for answering that for me on such short notice, FelixGriffin.
Yeah, that's pretty much it. Thanks for answering that for me on such short notice, FelixGriffin.