Free Copy of Half Life 2
Quote from emereld on October 21, 2007, 6:42 pmhi, there i have only Portal and am not able to create maps for it
(-> same as ChaosDreamers case)
if you like you could spend your free copy on me
so i could become active and do some mappingps: my steam name also "emereld"
hi, there i have only Portal and am not able to create maps for it
(-> same as ChaosDreamers case)
if you like you could spend your free copy on me
so i could become active and do some mapping
ps: my steam name also "emereld"
Quote from ebola on October 21, 2007, 6:50 pmemereld wrote:hi, there i have only Portal and am not able to create maps for it
(-> same as ChaosDreamers case)
if you like you could spend your free copy on me
so i could become active and do some mappingps: my steam name also "emereld"
you don't need hl2 to map for Portal... just download the Source SDK under the Tools tab in Steam
(-> same as ChaosDreamers case)
if you like you could spend your free copy on me
so i could become active and do some mapping
ps: my steam name also "emereld"
you don't need hl2 to map for Portal... just download the Source SDK under the Tools tab in Steam
Quote from emereld on October 21, 2007, 6:54 pmnope source SDK isn't enough, i've downloaded it but it does not start.
it's exactly what ChaosDreamer wrote in this thread.
i've tried also other ways but it is not possible to get the SDK working...
nope source SDK isn't enough, i've downloaded it but it does not start.
it's exactly what ChaosDreamer wrote in this thread.
i've tried also other ways but it is not possible to get the SDK working...
Quote from DiddyKong42 on October 21, 2007, 7:01 pmTheres always the hammer standalone with the files included
Theres always the hammer standalone with the files included
Quote from Mapster on October 21, 2007, 7:30 pmebola wrote:you don't need hl2 to map for Portal... just download the Source SDK under the Tools tab in SteamYou know... you can't make a new mod for half-life 2 if you don't have it right?
You know... you can't make a new mod for half-life 2 if you don't have it right?
Quote from Spacemonkey on October 21, 2007, 8:40 pmCan't a new mod be made from scratch?
I haven't tried it, might be too much work.
Can't a new mod be made from scratch?
I haven't tried it, might be too much work.
Quote from ebola on October 21, 2007, 10:43 pmMapster wrote:You know... you can't make a new mod for half-life 2 if you don't have it right?uhh, yes you can, its called the Source SDK Base
I am 100% sure you can mod Portal without HL2hint: you need to manually setup the sdk
uhh, yes you can, its called the Source SDK Base
I am 100% sure you can mod Portal without HL2
hint: you need to manually setup the sdk
Quote from falin on October 21, 2007, 11:55 pmI dont own a copy of half-life2 ive been wanting to play it. i bought portal by itself when it came out cause i didnt have enough money.
My steam is: Bokaru
I dont own a copy of half-life2 ive been wanting to play it. i bought portal by itself when it came out cause i didnt have enough money.
My steam is: Bokaru
Quote from emereld on October 22, 2007, 4:12 amebola wrote:uhh, yes you can, its called the Source SDK Base
I am 100% sure you can mod Portal without HL2i've tried it with the Source SDK Base..
i extracted .gcf's to it, looked for the GameInfo.txts, etc..
but SDK won't start at all, i even tried to run it over the command prompt with no luck..ebola wrote:hint: you need to manually setup the sdkhow that ?
besides: as i understand the Hammer Setup Tutorial all one got to do is: alter another game's SDK environment so that it can be used for Portal.
in case of the tutorial it is the SDK environment of HL2-Deathmatch that is altered.
but since i have no other game's SDK environment to alter
i have no chance to get it working.
I am 100% sure you can mod Portal without HL2
i've tried it with the Source SDK Base..
i extracted .gcf's to it, looked for the GameInfo.txts, etc..
but SDK won't start at all, i even tried to run it over the command prompt with no luck..
how that ?
besides: as i understand the Hammer Setup Tutorial all one got to do is: alter another game's SDK environment so that it can be used for Portal.
in case of the tutorial it is the SDK environment of HL2-Deathmatch that is altered.
but since i have no other game's SDK environment to alter
i have no chance to get it working.
Quote from ebola on October 22, 2007, 4:34 amemereld wrote:how that ?besides: as i understand the Hammer Setup Tutorial all one got to do is: alter another game's SDK environment so that it can be used for Portal.
in case of the tutorial it is the SDK environment of HL2-Deathmatch that is altered.
but since i have no other game's SDK environment to alter
i have no chance to get it working.Another HUGE hint: Setup your GameConfig.txt inside your sourcesdk/bin/ like this
- Code: Select all
"Configs"
{
"Games"
{
"Portal Mapping"
{
"GameDir" "C:Program FilesSteamsteamappssubtiberian@hotmail.comsource sdk basesourcetest"
"hammer"
{
"GameData0" "c:program filessteamsteamappssubtiberian@hotmail.comsourcesdkbinportal.fgd"
"TextureFormat" "5"
"MapFormat" "4"
"DefaultTextureScale" "0.250000"
"DefaultLightmapScale" "16"
"GameExe" "c:program filessteamsteamappssubtiberian@hotmail.comportalhl2.exe"
"DefaultSolidEntity" "func_door"
"DefaultPointEntity" "prop_dynamic"
"BSP" "c:program filessteamsteamappssubtiberian@hotmail.comsourcesdkbinvbsp.exe"
"Vis" "c:program filessteamsteamappssubtiberian@hotmail.comsourcesdkbinvvis.exe"
"Light" "c:program filessteamsteamappssubtiberian@hotmail.comsourcesdkbinvrad.exe"
"GameExeDir" "c:program filessteamsteamappssubtiberian@hotmail.comportal"
"MapDir" "c:program filessteamsteamappssubtiberian@hotmail.comsourcesdk_contentportalmapsrc"
"BSPDir" "c:program filessteamsteamappssubtiberian@hotmail.comportalportalmaps"
"CordonTexture" "toolstoolsskybox"
"MaterialExcludeCount" "0"
}
}
}
"SDKVersion" "2"
}I've actually ran hammer on my friends account who has only Portal and no other source game just to prove myself.
besides: as i understand the Hammer Setup Tutorial all one got to do is: alter another game's SDK environment so that it can be used for Portal.
in case of the tutorial it is the SDK environment of HL2-Deathmatch that is altered.
but since i have no other game's SDK environment to alter
i have no chance to get it working.
Another HUGE hint: Setup your GameConfig.txt inside your sourcesdk/bin/ like this
- Code: Select all
"Configs"
{
"Games"
{
"Portal Mapping"
{
"GameDir" "C:Program FilesSteamsteamappssubtiberian@hotmail.comsource sdk basesourcetest"
"hammer"
{
"GameData0" "c:program filessteamsteamappssubtiberian@hotmail.comsourcesdkbinportal.fgd"
"TextureFormat" "5"
"MapFormat" "4"
"DefaultTextureScale" "0.250000"
"DefaultLightmapScale" "16"
"GameExe" "c:program filessteamsteamappssubtiberian@hotmail.comportalhl2.exe"
"DefaultSolidEntity" "func_door"
"DefaultPointEntity" "prop_dynamic"
"BSP" "c:program filessteamsteamappssubtiberian@hotmail.comsourcesdkbinvbsp.exe"
"Vis" "c:program filessteamsteamappssubtiberian@hotmail.comsourcesdkbinvvis.exe"
"Light" "c:program filessteamsteamappssubtiberian@hotmail.comsourcesdkbinvrad.exe"
"GameExeDir" "c:program filessteamsteamappssubtiberian@hotmail.comportal"
"MapDir" "c:program filessteamsteamappssubtiberian@hotmail.comsourcesdk_contentportalmapsrc"
"BSPDir" "c:program filessteamsteamappssubtiberian@hotmail.comportalportalmaps"
"CordonTexture" "toolstoolsskybox"
"MaterialExcludeCount" "0"
}
}
}
"SDKVersion" "2"
}
I've actually ran hammer on my friends account who has only Portal and no other source game just to prove myself.