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[Free Job] Team Abyss is looking for people: Portal 2 Mod.

Hi everyone, My name is Francis Racicot aka Pac0master. I am the Creator of the mod Portal 2: Abyss. The mod was on hold for a very long time and I think this is now time to resurface it with a team instead of doing everything by myself.

Unfortunately, I do not have any budget. I can not afford paying any services. I am looking for people who can help me out to complete the project.

Please, Apply to; pac0master@portal2abyss.com or PM me on this forum.

Project's Moddb Page: http://www.moddb.com/mods/portal-2-abyss

This Mod was Greenlited by the community over one year ago. I have the APPID and everything. We just need to finish it and distribute the game for Free of course.

Positions to fill:
Here is a list of position to fill. This list will vary over time as the game progress.
Modeller x2
Voice actor x4 ( Glados, Cave Johnson, Companon Core, Annoncer & More)
Scenario writer x1
Mapper x?
Texture Artist x1
Vscript codder x1

Positions informations:
There is a lot to say about the different positions, Here you can find some more information about them.

Modeller: The modellers are the people who will create all the custom content of the game. They are very important during the development. There is also the need of animator to create different custom animations

Texture Artist: The texture artist are there to help the development by making different textures and assets. This is very useful to give personality do the levels
Voice actor: The voice actors are people who record some speech which will be listed at the end of the Doccumentation.

Mapper: The mappers are the people who are helping the development by creating the maps and following differents instructions. The map design informations bellow every chapters story are there to help out the mappers while creating the maps. It is important to give a specific feels and personnality to every maps

Concept Artist: The concept artist is the person who will be in charge of some public medias. That person will have to draw and work on image editing by following some instructions. Most of the work will be the recreation of maps screenshots and of course concepts maps design. The Concept artist is very important through out the development because this is the person who will help the mappers with different concepts by following the environment's descriptions. The concept artist will also work on drawing 3d models such as structural component, Portal gun design and Character design.

Vscript codder: The Vscript codder is the person in charge of codding most of the scripts behind some of the gameplay mechanics. This is a very important position even if there isn't much scripts planned as this person works on the gameplay Core, such as the Portal gun.