Func_button help *SOLVED*
Quote from beecake on November 29, 2011, 1:19 pmI'm has a door. To open it I use func button. OnPressed; door; SetAnimation; open
But then I have to make the func_button go up. And have a speed of 1000 to make it disappear just when I press it. Is it possible to make it non-solid?
I'm has a door. To open it I use func button. OnPressed; door; SetAnimation; open
But then I have to make the func_button go up. And have a speed of 1000 to make it disappear just when I press it. Is it possible to make it non-solid?
Quote from Brainstone on November 29, 2011, 2:11 pmcan't you just lock it?
can't you just lock it?
Quote from beecake on November 29, 2011, 2:38 pmBrainstoneX wrote:can't you just lock it?No the point is that i want it to not block my way when i press it. So i can go right throught it. I just cant. It has to an animation (Going up, left, down, in, our, etc)
No the point is that i want it to not block my way when i press it. So i can go right throught it. I just cant. It has to an animation (Going up, left, down, in, our, etc)
Quote from JustinKingr on November 29, 2011, 8:50 pmWould parenting the button to something that moved downwards when you pressed the button work? Also, why are you using "SetAnimation" on the door? Just putting in "Open" always worked for me...
Would parenting the button to something that moved downwards when you pressed the button work? Also, why are you using "SetAnimation" on the door? Just putting in "Open" always worked for me...
Quote from spongylover123 on November 29, 2011, 9:46 pmJustinKingr wrote:Would parenting the button to something that moved downwards when you pressed the button work? Also, why are you using "SetAnimation" on the door? Just putting in "Open" always worked for me...Beecake might have used a prop_dynamic door. Valve did in sp_a1_intro1
And couldn't you kill the entity?
Beecake might have used a prop_dynamic door. Valve did in sp_a1_intro1
And couldn't you kill the entity?

Quote from ChickenMobile on November 30, 2011, 1:14 amI would kill the button unless you want to open the door multiple times.
onPressed->!self->kill
I would kill the button unless you want to open the door multiple times.
onPressed->!self->kill
Quote from beecake on November 30, 2011, 2:23 amchickenmobile wrote:I would kill the button unless you want to open the door multiple times.onPressed->!self->kill
Oh yea it has to move multiple times.
The func_button already moves. It's a preset. It HAS to move. I want me to be able to walk through it
onPressed->!self->kill
Oh yea it has to move multiple times.
The func_button already moves. It's a preset. It HAS to move. I want me to be able to walk through it

Quote from ChickenMobile on November 30, 2011, 2:30 amUnfortunately there is no option to make a button non-solid. Probably the best thing you can do is make the button move out of the way temporarily.
Unfortunately there is no option to make a button non-solid. Probably the best thing you can do is make the button move out of the way temporarily.
Quote from beecake on November 30, 2011, 3:07 amNo because then I won't be able to press. I think how I got it right now may then be the best solution. Making the button go up with a speed of 1000. And then when it goes down (after 5 secs) the door closes again
No because then I won't be able to press. I think how I got it right now may then be the best solution. Making the button go up with a speed of 1000. And then when it goes down (after 5 secs) the door closes again
Quote from Spam Nugget on November 30, 2011, 4:06 amwhat if you were to texture it with trigger (which you can walk through) and set its render mode to dont render (so its invisible)?
what if you were to texture it with trigger (which you can walk through) and set its render mode to dont render (so its invisible)?

I think in terms of boolean variables. Generally, it makes things easier.