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Func_button help *SOLVED*

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I'm has a door. To open it I use func button. OnPressed; door; SetAnimation; open
But then I have to make the func_button go up. And have a speed of 1000 to make it disappear just when I press it. Is it possible to make it non-solid?

Mostly lurking

can't you just lock it?

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BrainstoneX wrote:
can't you just lock it?

No the point is that i want it to not block my way when i press it. So i can go right throught it. I just cant. It has to an animation (Going up, left, down, in, our, etc)

Mostly lurking

Would parenting the button to something that moved downwards when you pressed the button work? Also, why are you using "SetAnimation" on the door? Just putting in "Open" always worked for me...

It is NOT a sphere. It is an edgeless safety cube.
JustinKingr wrote:
Would parenting the button to something that moved downwards when you pressed the button work? Also, why are you using "SetAnimation" on the door? Just putting in "Open" always worked for me...

Beecake might have used a prop_dynamic door. Valve did in sp_a1_intro1

And couldn't you kill the entity?

I would kill the button unless you want to open the door multiple times.

onPressed->!self->kill

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chickenmobile wrote:
I would kill the button unless you want to open the door multiple times.

onPressed->!self->kill

Oh yea it has to move multiple times.

The func_button already moves. It's a preset. It HAS to move. I want me to be able to walk through it

Mostly lurking

Unfortunately there is no option to make a button non-solid. Probably the best thing you can do is make the button move out of the way temporarily.

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No because then I won't be able to press. I think how I got it right now may then be the best solution. Making the button go up with a speed of 1000. And then when it goes down (after 5 secs) the door closes again

Mostly lurking

what if you were to texture it with trigger (which you can walk through) and set its render mode to dont render (so its invisible)?

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I think in terms of boolean variables. Generally, it makes things easier.
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