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Func_button help *SOLVED*

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Spam Nugget wrote:
what if you were to texture it with trigger (which you can walk through) and set its render mode to dont render (so its invisible)?

No the tirigger texture is not walkthrough-able. It shows up as it looks in hammer. What I'm using is the Invisible texture

Mostly lurking

I still don't know what you actually want. What is about making a func_door or func_door_rotating with the flag PLAYER+USE OPENS
active and the "delay before reset" set to 5?

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BrainstoneX wrote:
I still don't know what you actually want. What is about making a func_door or func_door_rotating with the flag PLAYER+USE OPENS
active and the "delay before reset" set to 5?

That may be an option... if i can make the door non_solid. I think there is a property called:
Solid in world - Never solid. Thats what i wanted the func_button to be. Never solid

Mostly lurking

Have you considered this: Having to 'bars' across the doorway and tie them to a single func_button? (Ctrl+Click then Ctrl+T). I have tried this and it works to what I think is what you are trying to do. The buttons AOE spans the entire distance but you are able to walk through it.

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Thats awesome!!! You understood me! ;) Thank you iWork! :)

Mostly lurking

np glad to help. That problem actually stumpped me for a while earlier this year. Took me forever to figure it out.

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