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func_movelinear and prop_dynamics through portals.

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I want the player to receive his portal gun through premade portals but I'm having some problems:
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The arm is a prop_dynamic that parent to a func_movelinear that going down, the gun is weapon_portalgun (I can make it prop_dynamic too if it has to done) that parent to the arm.
Is there a way to fix this problem? or maybe some kind of way to cheat it?
Thanks.

You can probably cheat by duplicating all those objects and make them move in opposites directions :

An arm would go down in the first portal, and a second, synchronized to the first, would come out of the second.

If the two arms are perfectly synchronized (when one in X% in, the other is X% out), it should give a perfect illusion that there is only one arm.

Thanks to Portal, someone's birthday is now the most feared day in the year...
NO! THE CAKE! NOOOOOOOO !

Yeah that what I was aiming to do as a last alternative.
Anyone have another ideas?

Btw where can I find the white door skin from portal? the door in the escape levels that you can open with the Use key, same model has the HL2 doors.
The only thing that I can find is the normal HL2 door and none of its skins is the one from portal.

Hen7 wrote:
Yeah that what I was aiming to do as a last alternative.
Anyone have another ideas?

Btw where can I find the white door skin from portal? the door in the escape levels that you can open with the Use key, same model has the HL2 doors.
The only thing that I can find is the normal HL2 door and none of its skins is the one from portal.

here is no specific door prop for portal. Just use a Half-Life one.

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Maybe the "white door" is made with a strategically placed lignt that is parented to the door?
A screenshot of the white door you are talking about would help.

Thanks to Portal, someone's birthday is now the most feared day in the year...
NO! THE CAKE! NOOOOOOOO !

Found it, it was the HL2 door with skin 5 lol.
Speaking of HL2 props, what will happen if I'll lets say use a prop from HL2, like the breakable vent for instance or a texture or a sound and someone who don't own HL2 will play my map?, I mean, there is no separation between the games and I can't know what is what :? .

There's no problem with using HL2 content in Portal. Everyone who owns Portal has the shared Source GCFs where all the assets are located, even if they don't own HL2.

The only people who will have problems are the ones who are using pirated, stripped down versions of the game.

Awesome thanks.

NocturnalGhost wrote:
[img]http://forums.thinking.withportals.com/images/smiles/blah.gif[/img]

The only people who will have problems are the ones who are using pirated, stripped down versions of the game.

And I don't think anyone minds that.

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"Duct Tape is the answer."

except for "them"

do NOT click this
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