func_rot_button help
Quote from juniverse on July 28, 2015, 2:08 pmHi. I'm working on a basic behind-the-scenes puzzle where you must use one circuit breaker to activate another.
I tried to set one of the buttons to start locked, but it can still be used in-game even before it is activated.
What do I do? Do I need a more advanced setup?
Hi. I'm working on a basic behind-the-scenes puzzle where you must use one circuit breaker to activate another.
I tried to set one of the buttons to start locked, but it can still be used in-game even before it is activated.
What do I do? Do I need a more advanced setup?
Quote from Parano.Oya on August 2, 2015, 4:28 amHi there, you mean a button should be locked at the beginning, right? If true, you can create a logic_auto entity and you will set it up with:
OnMapSpawn
TheButtonYouWant
LockBe sure you set up a name to you button.
Hi there, you mean a button should be locked at the beginning, right? If true, you can create a logic_auto entity and you will set it up with:
OnMapSpawn
TheButtonYouWant
Lock
Be sure you set up a name to you button.