Game_end trigger
Quote from Duffers on November 13, 2007, 10:42 amHi.
I've been working on my first map for a few days now, and I'm finally confident that it's ready to be re-textured, lighted, and whatever else needs to be done. My only problem at this time is... I have a game_end trigger set up at the end of my level, but for some reason, the game doesn't end when the trigger goes off. I know the trigger goes off, because the sound I have set plays. It just doesn't want to close at that point. How would I go about fixing this?
Hi.
I've been working on my first map for a few days now, and I'm finally confident that it's ready to be re-textured, lighted, and whatever else needs to be done. My only problem at this time is... I have a game_end trigger set up at the end of my level, but for some reason, the game doesn't end when the trigger goes off. I know the trigger goes off, because the sound I have set plays. It just doesn't want to close at that point. How would I go about fixing this?
Quote from youme on November 13, 2007, 10:53 amuse a client_command
call it something like "end"
make a trigger_once at the end of your map
tell the trigger to "command" the client_command with a perameter overide of "disconnect"
that should end your level
use a client_command
call it something like "end"
make a trigger_once at the end of your map
tell the trigger to "command" the client_command with a perameter overide of "disconnect"
that should end your level
Quote from youme on November 13, 2007, 10:58 amoh, yeh, Welcome to the forum.
You probably want an env_fade triggered before you fire the client command, just to help the player know that its the end of the level and not just crashed
oh, yeh, Welcome to the forum.
You probably want an env_fade triggered before you fire the client command, just to help the player know that its the end of the level and not just crashed