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Gear Portal Map Released!

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This puzzle is a bit different however from the normal ones, we featured a more intense series of tricks and methods in a single Chamber, and tried to push the new engine to its limits by making a seriously long and very lengthy puzzle. But not to lengthy as that might get too boring.

So here it is, our first official release ever. Our Own little Portal Map, and you can expect more in the future.

Sorry for the huge images, not too sure on resizing them.

I changed the images to links to help preserve forum size, hope you don't mind!
--msleeper

http://img405.imageshack.us/img405/4580/geartestchmb010001se0.jpg

http://img405.imageshack.us/img405/8561/geartestchmb010002mr1.jpg

http://img252.imageshack.us/img252/9246/geartestchmb010003im5.jpg

http://img252.imageshack.us/img252/5069/geartestchmb010004vp9.jpg

You can Download, however we only have one hosting site up (including this one.):

http://forums.thinking.withportals.com/dload.php?action=category&cat_id=2

http://files.filefront.com/Gear+portal+map+01rar/;9105252;/fileinfo.html
http://isohunt.com/release/108554 -Torrent Version.
Once you put it in via the readme, it appears in your bonusmaps section.

Currently working on Darksiders 3.

You don't really need to resize them. Even having direct links would be good. The only thing I don't like about people posting screen shots directly, is that it streches the forum.

The map itself was most enjoyable. I commend you on your efforts, and look forward to future releases.

Just played it and liked it.

I really liked the length of the map and the variety of the puzzles, though I did feel that the last puzzle was there with the intent to kill me and not stump/challenge me - it was borderline frustrating due to the nature of the players spring-loaded jump coupled with the moving pillars, and the small clumps of energy balls looked out of place/bad.

Visually, the map seemed disjointed and could use some polish in that department.

Also, you desperately need to add func_portal_bumper brushes to your map - there are a number of small portable wall sections that are VERY temperamental.

Yeah we added in tons of those portal bumpers, onto all the needed areas, perhaps one wasn't working right, but thankyou, glad you both liked it!

Currently working on Darksiders 3.

I liked this map, but there are some things I think need to be fixed.

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MrTwoVideoCards wrote:
Yeah we added in tons of those portal bumpers, onto all the needed areas, perhaps one wasn't working right, but thankyou, glad you both liked it!

Um, none of them work right. None.

Yeah, strangely the VMF has them, however we avoided putting some in certain places for puzzle purposes. However all of them do work, and the ones implemented did a fair job to aid the map in many ways.

But once again thankyou, I'll be sure to make these more better next time, as this is our first Portal map. But still thats no excuse, so well work on that.

Currently working on Darksiders 3.

MrTwoVideoCards, it's nice to see you over here from Interlopers. :) This map looks amazing, I can't wait to give it a play.

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MrTwoVideoCards wrote:
Yeah, strangely the VMF has them, however we avoided putting some in certain places for puzzle purposes. However all of them do work, and the ones implemented did a fair job to aid the map in many ways.

I'm not sure bumpers do what you think they do - why would you want to make it hard for a player to put a portal on a wall as part of a puzzle?

taco wrote:
I'm not sure bumpers do what you think they do - why would you want to make it hard for a player to put a portal on a wall as part of a puzzle?

We put them on all the walls needed, however refrained on putting them on areas that players might need to place a portal quickly on, for instance the first platform ride, in the start of the map. However i do know what Bumpers do, I've even worked on the VDC Bumper tut.

Currently working on Darksiders 3.
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