Gear Portal Map Released!
Quote from MrTwoVideoCards on November 23, 2007, 11:11 pmThis puzzle is a bit different however from the normal ones, we featured a more intense series of tricks and methods in a single Chamber, and tried to push the new engine to its limits by making a seriously long and very lengthy puzzle. But not to lengthy as that might get too boring.
So here it is, our first official release ever. Our Own little Portal Map, and you can expect more in the future.
Sorry for the huge images, not too sure on resizing them.
I changed the images to links to help preserve forum size, hope you don't mind!
--msleeperhttp://img405.imageshack.us/img405/4580/geartestchmb010001se0.jpg
http://img405.imageshack.us/img405/8561/geartestchmb010002mr1.jpg
http://img252.imageshack.us/img252/9246/geartestchmb010003im5.jpg
http://img252.imageshack.us/img252/5069/geartestchmb010004vp9.jpg
You can Download, however we only have one hosting site up (including this one.):
http://forums.thinking.withportals.com/dload.php?action=category&cat_id=2
http://files.filefront.com/Gear+portal+map+01rar/;9105252;/fileinfo.html
http://isohunt.com/release/108554 -Torrent Version.
Once you put it in via the readme, it appears in your bonusmaps section.
This puzzle is a bit different however from the normal ones, we featured a more intense series of tricks and methods in a single Chamber, and tried to push the new engine to its limits by making a seriously long and very lengthy puzzle. But not to lengthy as that might get too boring.
So here it is, our first official release ever. Our Own little Portal Map, and you can expect more in the future.
Sorry for the huge images, not too sure on resizing them.
I changed the images to links to help preserve forum size, hope you don't mind!
--msleeper
http://img405.imageshack.us/img405/4580/geartestchmb010001se0.jpg
http://img405.imageshack.us/img405/8561/geartestchmb010002mr1.jpg
http://img252.imageshack.us/img252/9246/geartestchmb010003im5.jpg
http://img252.imageshack.us/img252/5069/geartestchmb010004vp9.jpg
You can Download, however we only have one hosting site up (including this one.):
http://forums.thinking.withportals.com/dload.php?action=category&cat_id=2
http://files.filefront.com/Gear+portal+map+01rar/;9105252;/fileinfo.html
http://isohunt.com/release/108554 -Torrent Version.
Once you put it in via the readme, it appears in your bonusmaps section.
Quote from Lorithad on November 23, 2007, 11:46 pmYou don't really need to resize them. Even having direct links would be good. The only thing I don't like about people posting screen shots directly, is that it streches the forum.
The map itself was most enjoyable. I commend you on your efforts, and look forward to future releases.
You don't really need to resize them. Even having direct links would be good. The only thing I don't like about people posting screen shots directly, is that it streches the forum.
The map itself was most enjoyable. I commend you on your efforts, and look forward to future releases.
Quote from taco on November 24, 2007, 12:00 amJust played it and liked it.
I really liked the length of the map and the variety of the puzzles, though I did feel that the last puzzle was there with the intent to kill me and not stump/challenge me - it was borderline frustrating due to the nature of the players spring-loaded jump coupled with the moving pillars, and the small clumps of energy balls looked out of place/bad.
Visually, the map seemed disjointed and could use some polish in that department.
Also, you desperately need to add func_portal_bumper brushes to your map - there are a number of small portable wall sections that are VERY temperamental.
Just played it and liked it.
I really liked the length of the map and the variety of the puzzles, though I did feel that the last puzzle was there with the intent to kill me and not stump/challenge me - it was borderline frustrating due to the nature of the players spring-loaded jump coupled with the moving pillars, and the small clumps of energy balls looked out of place/bad.
Visually, the map seemed disjointed and could use some polish in that department.
Also, you desperately need to add func_portal_bumper brushes to your map - there are a number of small portable wall sections that are VERY temperamental.
Quote from MrTwoVideoCards on November 24, 2007, 12:05 amYeah we added in tons of those portal bumpers, onto all the needed areas, perhaps one wasn't working right, but thankyou, glad you both liked it!
Yeah we added in tons of those portal bumpers, onto all the needed areas, perhaps one wasn't working right, but thankyou, glad you both liked it!
Quote from Duffers on November 24, 2007, 12:54 amI liked this map, but there are some things I think need to be fixed.
[spoiler]The little wall you can use to get out of the hole at the beginning of the level... this needs to be made more apparent. It looks just like the light hole in the wall below it.
There's the total absence of portal bumpers... I don't know what you're talking about, but there are none. At all.
The area with the glass pistons was very agitating, because it isn't clear what you're supposed to do when faced with a wall. Once you figure it out, you have to try about 10 times to get it, because there are no portal bumpers.
The area with the rogue energy balls was just annoying, because, for some reason, you can't portal onto where the balls are hitting.
The textures are not aligned properly, and should probably be fixed. It really takes away from the effect to see really badly aligned textures.[/spoiler]
[spoiler]I really liked the puzzle after the angled fling, where you're faced with a glass wall and no way to gain enough momentum to get over. I realized that there was a stepping-stone of sorts on the left wall, so I jumped up that and then tried to fling myself over... Then i realized I could just jump up and portal to the other side of the glass... lol.[/spoiler]
I liked this map, but there are some things I think need to be fixed.
Quote from taco on November 24, 2007, 1:12 amMrTwoVideoCards wrote:Yeah we added in tons of those portal bumpers, onto all the needed areas, perhaps one wasn't working right, but thankyou, glad you both liked it!Um, none of them work right. None.
Um, none of them work right. None.
Quote from MrTwoVideoCards on November 24, 2007, 1:27 amYeah, strangely the VMF has them, however we avoided putting some in certain places for puzzle purposes. However all of them do work, and the ones implemented did a fair job to aid the map in many ways.
But once again thankyou, I'll be sure to make these more better next time, as this is our first Portal map. But still thats no excuse, so well work on that.
Yeah, strangely the VMF has them, however we avoided putting some in certain places for puzzle purposes. However all of them do work, and the ones implemented did a fair job to aid the map in many ways.
But once again thankyou, I'll be sure to make these more better next time, as this is our first Portal map. But still thats no excuse, so well work on that.
Quote from msleeper on November 24, 2007, 2:09 amMrTwoVideoCards, it's nice to see you over here from Interlopers. This map looks amazing, I can't wait to give it a play.
MrTwoVideoCards, it's nice to see you over here from Interlopers. This map looks amazing, I can't wait to give it a play.
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Quote from taco on November 24, 2007, 2:11 amMrTwoVideoCards wrote:Yeah, strangely the VMF has them, however we avoided putting some in certain places for puzzle purposes. However all of them do work, and the ones implemented did a fair job to aid the map in many ways.I'm not sure bumpers do what you think they do - why would you want to make it hard for a player to put a portal on a wall as part of a puzzle?
I'm not sure bumpers do what you think they do - why would you want to make it hard for a player to put a portal on a wall as part of a puzzle?
Quote from MrTwoVideoCards on November 24, 2007, 3:34 amtaco wrote:I'm not sure bumpers do what you think they do - why would you want to make it hard for a player to put a portal on a wall as part of a puzzle?We put them on all the walls needed, however refrained on putting them on areas that players might need to place a portal quickly on, for instance the first platform ride, in the start of the map. However i do know what Bumpers do, I've even worked on the VDC Bumper tut.
We put them on all the walls needed, however refrained on putting them on areas that players might need to place a portal quickly on, for instance the first platform ride, in the start of the map. However i do know what Bumpers do, I've even worked on the VDC Bumper tut.