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Gear Portal Map Released!

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I really enjoyed this map. A lot.

About the beginning :

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The 45 degree floor :

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The angled ceiling metal wall :

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The platform moving :

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Made Logic Portals in early 2008. Making diportals in 2011.
Author of Minecraft mods (MAtmos, Minaptics, NoteSlider) and Garry's Mod addons (Gunstrumental, SharpeYe, GarryWare, DepthHUD).

Hmm a areaportal problem you say, weird, well this is all good to hear though that way we can fix all of this, and then of course update the map for a future release. And perhaps we can add another puzzle at the end.

Currently working on Darksiders 3.

Strange. When I tried to play again to give you a screenshot of where it happened, the bug didn't happen.

So, here it was: http://pix.nofrag.com/b/8/b/fd2aa33fb14 ... c7c2e.html . Maybe you know why.

And yes, I slipped again on that 45 degree floor. The angle must be more than 45 degree.

Made Logic Portals in early 2008. Making diportals in 2011.
Author of Minecraft mods (MAtmos, Minaptics, NoteSlider) and Garry's Mod addons (Gunstrumental, SharpeYe, GarryWare, DepthHUD).

Hahah good screenshot, lol. But yeah that floor is a bit tilted, i think maybe at a 55 degree angle, but we placed it like that due to the amount of momentum that would be needed. Any less steeper than that, and the player would not be able to reach the other side.

So it was a small sacrifice that was needed.

Currently working on Darksiders 3.

Haha...I have no clue where to go right from the start.

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*is dumb* :P

Yeah, the first button was a little screwy to get to, because you could place a portal underneath the ledge that it's sitting on.

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Yeah that was the idea, as you might notice, about half of the map is height tricks, then the pay off is the Mega Fizzler.

Currently working on Darksiders 3.
hamsteralliance wrote:
Haha...I have no clue where to go right from the start.
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*is dumb* :P

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Map is good, a few bugs here and there but overall very nice. Oh, and make it so we can see the portalable wall when fighting the glass tubes. It's just ridiculous you have to die to know what to do, and is just bad design.

Overall an excellent addition to custom maps...

I agree with BlackSphinx with the moving platform bit, though. I died 3 times trying to figure out what to do there and never really saw the portable wall. Then I just got annoyed and noclipped over there and looked around to find the portable wall :|

Besides that small bit, I found the rest very well done. :thumbup: :thumbup:

Looking forward to future releases!

Edit
I just replayed this map, trying to break it (getting stuck, putting portals in bad places... etc) I couldn't really 'break' it, the only thing I found that might want to be fixed is

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Alright, yeah all this needs to be fixed as well, im going to log all these, and then apply an update, also thinking about adding in a challenge mode.

Currently working on Darksiders 3.
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