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Gear Portal Map Released!

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Rivid31 wrote:
I just replayed this map, trying to break it (getting stuck, putting portals in bad places... etc) I couldn't really 'break' it, the only thing I found that might want to be fixed is
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<3 @ the megafilng/fizzler

Not thinking without portals at the very least...

Hahah thanks, right now im bout to release our next tech demo, having to do with Gravity.

Currently working on Darksiders 3.

can't wait to see some cool gravity puzzles.

i liked this level a lot. i'm stuck, though on the

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The cake is a PI

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Add me on STEAM: iamafractal
I'm up for coop games & beta testing your maps...

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I didn't really have any problems with the moving platform. I mean, yeah, I died once or twice trying to get my portal onto the part in that most people are apperantly not seeing, but that was just because of the lack of portal bouncers.

Admittedly, it could do without that glass bit in between the grates.

i'm a little slow, but i finally beat the level. the

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The cake is a PI

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Add me on STEAM: iamafractal
I'm up for coop games & beta testing your maps...

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iamafractal wrote:
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iamafractal wrote:
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Player1 wrote:
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i would say that a little polishing is necessary for the level though. for example, more checkpoints. there should be one for right before pushing that button, for example if there isn't one already. i'd like to see more voice overs. shmidt did the best job with that so far that i have seen...where did you get that voice anyway shmidt? i'd still be happy to offer my hal-like male voice for voice overs if anybody wants...

--

The cake is a PI

--

Add me on STEAM: iamafractal
I'm up for coop games & beta testing your maps...

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I solved the 45 degree thing as I hink its not intended:

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I also have areaportal errors on my maps since the new sdk. It worked before, but after it arrived (I changed nothing) I had the nodraw effect. So I just completely deleted them.

-= Check out my maps: workshop, and their .vmf sources: homepage =-

Yeah we fixed the areaportal problem already, but now looks like theres another way around that puzzle, nice find!

Currently working on Darksiders 3.

This is the picture Hurricaaaane already posted:

http://pix.nofrag.com/b/8/b/fd2aa33fb14 ... c7c2e.html

I get a no draw texture (I think that's what its called) there, but I only notice it after getting to the angled wall and then backtracking to that point.

Hope that helps.

Great map.

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