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Gel Help

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Delving into my first bit of mapping ever really, going pretty smooth so far, save a few things.

Biggest issue that makes the map unsolvable...

http://i52.tinypic.com/1t3gwh.png

The sprayer is shooting speed paint, when I attempt to get it to cover the ramped surface, it just covers the floor underneath it. :?

Another issue, the blobs come out as the small blobs but I want them to be big and joined, like the heavy flow you see in the first conversion gel test.

Also trying to get a reflecting cube, keeps showing up as a normal weighted cube in the game even after changing the properties to reflection cube.

to get the gel to cover the whole ramp, you have to position the info_paint_sprayer to shoot the paint up and then when it falls it covers the track. the way that you have it now it can only fall down, it acts like water would. what you could do is make the area underneath where the gel falls portable, then make a ramp portable aswell, so when both portals are placed the gel will fall down and come out of the ramp onto your track.

to get it to show blobs instead of drips you have to change Blobs per second in the object properties to something more than 1, try like 80. also to get a thicker flow change the Blob spread radius to a higher number, the bigger the radius the thicker the "flow" will be.

to get a reflective cube in your map, you have to change Cube Type to Reflective, and also set Use New Skins to Yes

Keep in mind that the Reflection Cube will not appear visibly painted, even of it is. Same goes for the Companion Cube.

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I'm not quite that stupid, I know the gel won't reach the ramp as it is. But part of the solution is getting it to reach the ramp. When I try to achieve this, the gel goes right through the ramp.

What type of entity is the ramp?

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It's just world geometry or whatever. Just like the floors and the walls.

didn't mean to offend lol, if you did take that as an offense I guess the problem is with you ^^.

Anyway, another thing that could be it maybe, did you set your map to be paintable, you can do this by going to Map , at the top, and then Map properties, in the new window it should say Paint in map, set that dropdown to yes.

I'm assuming so as he said the map shows up below the ramp brush.

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Yes, the map is paintable. It shows up right underneath where it falls.

Can you take some screenshots of this in-game? I'm really not understanding the problem.

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