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Gel problem in Hammer editor

I have a problem with the entity "info_paint_sprayer," I can not make sure that the gel (whatever it is) will stick and stay stuck to the surface it hits. In the settings of the entity, the options Silent and DrawOnly are set to not, and in the properties of the map, the option Paint in map is set to Yes. I do not know what else to do and more in the gel can be seen with a strange color; a blue too simple, devoid of graphical effects such as lights or reflections. Sorry for my english :)

Do you have lights in your map?

Falsi sumus crusto!

A picture would greatly help.

My map hasn't lights. These are screenshoots that show the gel:
http://i62.tinypic.com/157ond0.jpg
http://i62.tinypic.com/o76a7d.jpg
http://i57.tinypic.com/24vp18x.jpg

You need to have some lighting. Gels don't appear correctly, and don't paint in fullbright mode.

My stuff:
[spoiler]- BEE2 Addons | (BEE2)
- Hammer Addons
Maps:
- Crushed Gel
- Gel is Not Always Helpful[/spoiler]

Lights. Light are everything.

I have tried adding so many lights (more precisely light_dynamic), but the gel still does not stick; and we continue to see even in a strange way. This position of the lights in my map:
http://it.tinypic.com/r/2uzw700/8
What did I omit?

Add a normal light entity instead. For dynamic lighting, use a env_projectedtexture.

Habzs wrote:
Add a normal light entity instead. For dynamic lighting, use a env_projectedtexture.

Thank you so much, I solved by putting the normal light :)
Regarding the entity env_projectedtexture, I will study in the future.