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General help with my map (Title changed)

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Welsh Mullet wrote:
can i make a cylinder of water? and similarly, can i cut a cylinder out of some water?
(so i can put a tube into it that is "Water tight")

I can't think of a reason why that wouldn't be possible. I do hope when you say cut you don't mean carve though; carving with complex brushes like cylinders is not a good idea

I just realised something:
Do you just want the "dynamic water" to drain?
If so, you can use this:
http://developer.valvesoftware.com/wiki ... ter_analog

What I want to do is use particles as a kind of water. These particles must be used with a set-up of portals to get the particles to a trigger, which then raises the water level in a vertical pipe. The it a sphere in the pipe, and the rising water brings it to the top so you can put it on a button.

Being Welsh since 1992

I do plan to use func_water_analog in the level, in the pipe and the lower part of the level.
It's going to do the real work in the level, as the water particles have a limited life span before they disappear. I want to get the particles to pass through a trigger in the pipe which will raise the func_water_analog, which will allow you to open a door that leads to an observation room. From here you will be able to drain the water from the lower half of the level to continue.

Being Welsh since 1992

It sounds like you know what you are doing. I hope this is so.

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