General help with my map (Title changed)
Quote from Nacimota on April 10, 2010, 12:03 pmWelsh Mullet wrote:can i make a cylinder of water? and similarly, can i cut a cylinder out of some water?
(so i can put a tube into it that is "Water tight")I can't think of a reason why that wouldn't be possible. I do hope when you say cut you don't mean carve though; carving with complex brushes like cylinders is not a good idea
(so i can put a tube into it that is "Water tight")
I can't think of a reason why that wouldn't be possible. I do hope when you say cut you don't mean carve though; carving with complex brushes like cylinders is not a good idea
Quote from hanging_rope on April 14, 2010, 9:48 pmI just realised something:
Do you just want the "dynamic water" to drain?
If so, you can use this:
http://developer.valvesoftware.com/wiki ... ter_analog
I just realised something:
Do you just want the "dynamic water" to drain?
If so, you can use this:
http://developer.valvesoftware.com/wiki ... ter_analog
Quote from Welsh Mullet on April 19, 2010, 5:16 amWhat I want to do is use particles as a kind of water. These particles must be used with a set-up of portals to get the particles to a trigger, which then raises the water level in a vertical pipe. The it a sphere in the pipe, and the rising water brings it to the top so you can put it on a button.
What I want to do is use particles as a kind of water. These particles must be used with a set-up of portals to get the particles to a trigger, which then raises the water level in a vertical pipe. The it a sphere in the pipe, and the rising water brings it to the top so you can put it on a button.
Quote from Welsh Mullet on April 22, 2010, 4:52 pmI do plan to use func_water_analog in the level, in the pipe and the lower part of the level.
It's going to do the real work in the level, as the water particles have a limited life span before they disappear. I want to get the particles to pass through a trigger in the pipe which will raise the func_water_analog, which will allow you to open a door that leads to an observation room. From here you will be able to drain the water from the lower half of the level to continue.
I do plan to use func_water_analog in the level, in the pipe and the lower part of the level.
It's going to do the real work in the level, as the water particles have a limited life span before they disappear. I want to get the particles to pass through a trigger in the pipe which will raise the func_water_analog, which will allow you to open a door that leads to an observation room. From here you will be able to drain the water from the lower half of the level to continue.
Quote from hanging_rope on April 23, 2010, 1:53 amIt sounds like you know what you are doing. I hope this is so.
It sounds like you know what you are doing. I hope this is so.