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General Portal Mapping FAQ (Updated with Wiki!)

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I had an idea earlier about information for here and the Wiki. There are a lot of quick fixes and simple setups to do things for Portal maps that don't necessarily warrant a full tutorial, but are useful enough information that they should be kept somewhere.

So, let's get a general FAQ going here. I'll be relaying the relevant information to a Wiki article once we get a few good tid-bits of information, so for now let's just keep it in this thread.

Post a question if you have one, or if you know of a common problem, post the question and the solution.

EDIT - Wiki article online! Here is a link to the wiki - Read it and be informed!
http://wiki.thinkingwithportals.com/wik ... apping_FAQ

EDIT - This thread will be cleaned up often! If you had a question that was here and is now missing, check the wiki article since it was probably moved there.

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Cubemaps are too broad of a topic, and aren't Portal-specific.

As youme said, the cube tubes should have a full tutorial really as they're not a simple or quick thing.

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Speaking of clip brushes of sorts, I tried to make a rocket turret that retracted into the floor

Spoiler
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, but when I did that, I was able to clip into it with my player, cubes, regular turrets, etc. So, I tried putting a func_brush with Clip, Player Clip, and then again with NPC Clip, but in every case the rocket turret was still clippable.

Would func_clip_vphysics succeed where these others have failed?

volt wrote:
Speaking of clip brushes of sorts, I tried to make a rocket turret that retracted into the floor
Spoiler
Sorry, only logged-in users can see spoilers.
, but when I did that, I was able to clip into it with my player, cubes, regular turrets, etc. So, I tried putting a func_brush with Clip, Player Clip, and then again with NPC Clip, but in every case the rocket turret was still clippable.

Would func_clip_vphysics succeed where these others have failed?

No, no. All you would have to do for that is disable it.

Image

Cleaned up the topic, updated the wiki article, Keep posting your common FAQ's!

[Important Threads] Forum Rules | Welcome to the new Thinking With Portals
Please do not Private Message me for assistance. Post a thread if you have questions or concerns.
If you need to contact the staff privately, contact the Global Moderators via Discord.

Cleaned up again.

[Important Threads] Forum Rules | Welcome to the new Thinking With Portals
Please do not Private Message me for assistance. Post a thread if you have questions or concerns.
If you need to contact the staff privately, contact the Global Moderators via Discord.

Does the boxes spawned by the cube dropper share the same name as the entity for spawning?

For 'how to make basic & advanced entities' I advise mappers to look up the Portal Prefab package posted somewhere here on the forums.
They are very usefull to figuring out how things work, besides giving you an easy and quick to use button, door, lift and such.

Be advised that any noticable taste of blood isn't part of any test protocol. But is an unintended side effect of the Hand-Held-High-Energy-Pellet.

Cleaned up and updated the Wiki. Thanks everyone.

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I'm in a video game level design class and I decided do make portal maps. My teacher is not very familiar with hammer and I'm having a problem he hasn't been able to help me figure out so i was hoping you all could lend a hand. the problem is not with getting things to work in Hammer but rather finding things to continue to work on my map. when i look threw the list of Entities I can't find 80% of the portal stuff. i can find the turrets, cameras, portal gun, and the starting elevator but nothing else. Ex. boxes, buttons, doors, energy field generators, and those clear pains of glass. Infact when i go to Edit - Entity gallery, I still can't find them. After I told my teacher abut this he tried fining this stuff on his home PC and had the exact same results as I did.

So please excuse this if this is simply a simply a newbie problem bit I would really appreciate some help.

thanks

Josh W

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