General Portal Mapping FAQ (Updated with Wiki!)
Quote from Remmiz on October 30, 2008, 11:21 pmjdw159 wrote:I'm in a video game level design class and I decided do make portal maps. My teacher is not very familiar with hammer and I'm having a problem he hasn't been able to help me figure out so i was hoping you all could lend a hand. the problem is not with getting things to work in Hammer but rather finding things to continue to work on my map. when i look threw the list of Entities I can't find 80% of the portal stuff. i can find the turrets, cameras, portal gun, and the starting elevator but nothing else. Ex. boxes, buttons, doors, energy field generators, and those clear pains of glass. Infact when i go to Edit - Entity gallery, I still can't find them. After I told my teacher abut this he tried fining this stuff on his home PC and had the exact same results as I did.So please excuse this if this is simply a simply a newbie problem bit I would really appreciate some help.
thanks
Josh W
Welcome to mapping. You actually need to make those things yourself.
Boxes are prop_physics and everything else is made up of multiple things. Please look through the Wiki as they are plenty of tutorials on creating the objects you are looking for.
So please excuse this if this is simply a simply a newbie problem bit I would really appreciate some help.
thanks
Josh W
Welcome to mapping. You actually need to make those things yourself.
Boxes are prop_physics and everything else is made up of multiple things. Please look through the Wiki as they are plenty of tutorials on creating the objects you are looking for.
Quote from Duffers on October 30, 2008, 11:29 pmYou should probably take a look at the sample map valve has supplied with portal. It's chamber 5, free to study and copy from in Hammer. It's fairly simple once you see how it all fits together.
You could also get the handy tool GCFScape, which allows you to open Portal's data, extract a map, and then use VMex to decompile it into Hammer. I recommend you only do this to study the internal workings of the map though.
Alternatively, you could download one of the many prefab packs on this site via the download database, but you wouldn't learn anything from that, now, would you?
Hope that helps.
You should probably take a look at the sample map valve has supplied with portal. It's chamber 5, free to study and copy from in Hammer. It's fairly simple once you see how it all fits together.
You could also get the handy tool GCFScape, which allows you to open Portal's data, extract a map, and then use VMex to decompile it into Hammer. I recommend you only do this to study the internal workings of the map though.
Alternatively, you could download one of the many prefab packs on this site via the download database, but you wouldn't learn anything from that, now, would you?
Hope that helps.
Quote from jdw159 on October 30, 2008, 11:50 pmDuffedwaffe wrote:You should probably take a look at the sample map valve has supplied with portal. It's chamber 5, free to study and copy from in Hammer. It's fairly simple once you see how it all fits together.You could also get the handy tool GCFScape, which allows you to open Portal's data, extract a map, and then use VMex to decompile it into Hammer. I recommend you only do this to study the internal workings of the map though.
Alternatively, you could download one of the many prefab packs on this site via the download database, but you wouldn't learn anything from that, now, would you?
Hope that helps.
wow i saw that file for chamber 5 but i didn't open it for some reason *shakes head*.
thanks for the heads up on the other info as well i will check that stuff tomorrow.
You could also get the handy tool GCFScape, which allows you to open Portal's data, extract a map, and then use VMex to decompile it into Hammer. I recommend you only do this to study the internal workings of the map though.
Alternatively, you could download one of the many prefab packs on this site via the download database, but you wouldn't learn anything from that, now, would you?
Hope that helps.
wow i saw that file for chamber 5 but i didn't open it for some reason *shakes head*.
thanks for the heads up on the other info as well i will check that stuff tomorrow.
Quote from larsh on September 25, 2009, 5:56 pmHow do you make pistons move? I was able to create pistons in a map (vertical large pistons), but couldn't find info on how to make them move. The entity I created has no inputs. Any help would be appreciated. I'm new to hammer mapping.
Lars
How do you make pistons move? I was able to create pistons in a map (vertical large pistons), but couldn't find info on how to make them move. The entity I created has no inputs. Any help would be appreciated. I'm new to hammer mapping.
Lars
Quote from Mek on September 26, 2009, 4:57 amlarsh, use func_door
larsh, use func_door
(percentage calculation sphere self-test failed!)
108.1% done, -8.1% remaining...
Released here!
All maps for Portal (1/2) worth playing are mirrored here.
Quote from larsh on September 26, 2009, 7:55 amMek wrote:larsh, use func_doorThanks!
I will start looking in that direction...
If this gets added to the FAQ, maybe there could also be a link to how to use func_door, e.g. http://developer.valvesoftware.com/wiki/Func_door, unless there's something more portal-specific.
Also, http://developer.valvesoftware.com/wiki ... h_Entities is helpful.Thanks again... you gave me the key I needed.
Thanks!
I will start looking in that direction...
If this gets added to the FAQ, maybe there could also be a link to how to use func_door, e.g. http://developer.valvesoftware.com/wiki/Func_door, unless there's something more portal-specific.
Also, http://developer.valvesoftware.com/wiki ... h_Entities is helpful.
Thanks again... you gave me the key I needed.