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Glados child unit voice sample, please give feedback

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After messing for a while with audacity, I managed to create a voice for Glados child unit (you can also say Glados 2 or Glados Jr) that I am planning to use in my maps.

The idea is to make a "kid" version of Glados.
She would always refer to "mommy" and would be more naive but also more mean, in a childish way, than the actual Glados. But at the same time, she isn't totally confident in her ability to run tests like "mommy".

So please tell me what you think this voice sample that will be the first one you will actually hear in the introduction map.
For now the objective is not to rate my humor (this sentence is not fun), but the feeling of the voice.

Thanks to Portal, someone's birthday is now the most feared day in the year...
NO! THE CAKE! NOOOOOOOO !

Get rid of the echo.

For the remainder, I really like it!

Image

"Duct Tape is the answer."

I agree ^
echo bad
otherwise great!

Definitely remove the echo; I'd like to hear it again after that, but its probably fine at that point.

very good. although i don't ~TOTALLY~ agree on removing the echo. i think it adds a clinical/big roomie kinda sound. however i do think it has TOO MUCH echo. maybe just tone it down a bit. but don't remove it completly

do NOT click this

Sounds good, you just need to remover about 90% of the echo.

rellikpd wrote:
very good. although i don't ~TOTALLY~ agree on removing the echo. i think it adds a clinical/big roomie kinda sound. however i do think it has TOO MUCH echo. maybe just tone it down a bit. but don't remove it completly

An interesting thing I've noticed in my map is that my custom voices (which dont have any echo-effect as a part of them), will sometimes sound different than usual; sometimes they have a sort of "big-room echo" to them, but usually not. I am always walking through the same area when they trigger, so I've never quite been able to figure that one out. . .

Without echo, the voice sounds a little too human, but well, judging your comments, maybe that much echo is overkill...
I think I'll compromise between no echo and this, and as close possible to "no echo" to begin to sound robotic.

Thanks for your help, everyone. I'll send new samples soon.

Thanks to Portal, someone's birthday is now the most feared day in the year...
NO! THE CAKE! NOOOOOOOO !
xitooner wrote:
I've never quite been able to figure that one out. . .

http://developer.valvesoftware.com/wiki/Source_Engine_Features

Quote:
Sound

* 5.1 surround sound, 4 speaker surround
* High-quality 3D spatialization
* Custom software DSP
* Automatic DSP based on environmental geometry

Quote:
* Automatic DSP based on environmental geometry

Thanks; I wasnt sure it was an actual "feature" before. But at the same time, I cant figure out why the same voice, at the same location in the map, doesnt always act the same way. It may be automatic, but its triggering on when to do it or not seems awfully sensitive. :)

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