Glados child unit voice sample, please give feedback
Quote from Hyakkidouran on February 8, 2008, 5:38 amAfter messing for a while with audacity, I managed to create a voice for Glados child unit (you can also say Glados 2 or Glados Jr) that I am planning to use in my maps.
The idea is to make a "kid" version of Glados.
She would always refer to "mommy" and would be more naive but also more mean, in a childish way, than the actual Glados. But at the same time, she isn't totally confident in her ability to run tests like "mommy".So please tell me what you think this voice sample that will be the first one you will actually hear in the introduction map.
For now the objective is not to rate my humor (this sentence is not fun), but the feeling of the voice.
After messing for a while with audacity, I managed to create a voice for Glados child unit (you can also say Glados 2 or Glados Jr) that I am planning to use in my maps.
The idea is to make a "kid" version of Glados.
She would always refer to "mommy" and would be more naive but also more mean, in a childish way, than the actual Glados. But at the same time, she isn't totally confident in her ability to run tests like "mommy".
So please tell me what you think this voice sample that will be the first one you will actually hear in the introduction map.
For now the objective is not to rate my humor (this sentence is not fun), but the feeling of the voice.
NO! THE CAKE! NOOOOOOOO !
Quote from xitooner on February 8, 2008, 12:17 pmDefinitely remove the echo; I'd like to hear it again after that, but its probably fine at that point.
Definitely remove the echo; I'd like to hear it again after that, but its probably fine at that point.
Quote from rellikpd on February 8, 2008, 4:55 pmvery good. although i don't ~TOTALLY~ agree on removing the echo. i think it adds a clinical/big roomie kinda sound. however i do think it has TOO MUCH echo. maybe just tone it down a bit. but don't remove it completly
very good. although i don't ~TOTALLY~ agree on removing the echo. i think it adds a clinical/big roomie kinda sound. however i do think it has TOO MUCH echo. maybe just tone it down a bit. but don't remove it completly
Quote from xitooner on February 8, 2008, 5:39 pmrellikpd wrote:very good. although i don't ~TOTALLY~ agree on removing the echo. i think it adds a clinical/big roomie kinda sound. however i do think it has TOO MUCH echo. maybe just tone it down a bit. but don't remove it completlyAn interesting thing I've noticed in my map is that my custom voices (which dont have any echo-effect as a part of them), will sometimes sound different than usual; sometimes they have a sort of "big-room echo" to them, but usually not. I am always walking through the same area when they trigger, so I've never quite been able to figure that one out. . .
An interesting thing I've noticed in my map is that my custom voices (which dont have any echo-effect as a part of them), will sometimes sound different than usual; sometimes they have a sort of "big-room echo" to them, but usually not. I am always walking through the same area when they trigger, so I've never quite been able to figure that one out. . .
Quote from Hyakkidouran on February 8, 2008, 6:03 pmWithout echo, the voice sounds a little too human, but well, judging your comments, maybe that much echo is overkill...
I think I'll compromise between no echo and this, and as close possible to "no echo" to begin to sound robotic.Thanks for your help, everyone. I'll send new samples soon.
Without echo, the voice sounds a little too human, but well, judging your comments, maybe that much echo is overkill...
I think I'll compromise between no echo and this, and as close possible to "no echo" to begin to sound robotic.
Thanks for your help, everyone. I'll send new samples soon.
NO! THE CAKE! NOOOOOOOO !
Quote from NykO18 on February 8, 2008, 6:04 pmxitooner wrote:I've never quite been able to figure that one out. . .http://developer.valvesoftware.com/wiki/Source_Engine_Features
Quote:Sound* 5.1 surround sound, 4 speaker surround
* High-quality 3D spatialization
* Custom software DSP
* Automatic DSP based on environmental geometry
http://developer.valvesoftware.com/wiki/Source_Engine_Features
* 5.1 surround sound, 4 speaker surround
* High-quality 3D spatialization
* Custom software DSP
* Automatic DSP based on environmental geometry
Quote from xitooner on February 8, 2008, 6:48 pmQuote:* Automatic DSP based on environmental geometryThanks; I wasnt sure it was an actual "feature" before. But at the same time, I cant figure out why the same voice, at the same location in the map, doesnt always act the same way. It may be automatic, but its triggering on when to do it or not seems awfully sensitive.
Thanks; I wasnt sure it was an actual "feature" before. But at the same time, I cant figure out why the same voice, at the same location in the map, doesnt always act the same way. It may be automatic, but its triggering on when to do it or not seems awfully sensitive.