GlaDOS won't talk ... sometimes
Quote from Zwergesel on March 6, 2008, 8:34 pmHi,
I just finished my first portal map and I wanted to add some GlaDOS sounds.
I used ambient_generics and triggered them via trigger_once.
The first few sounds worked well, but there were some sounds that just wouldn't play, more precisely escape_01_part1_nag04-1, escape_01_part1_nag05-1, escape_00_part1_nag01-1 and escape_00_part1_nag02-1.So I created some custom .vcd files and did everything with logic_choreographed_scene enities, but once again, the exact same sounds do not play. The subtitles show up, so obviously it tries to play them, but you can't hear them.
What's my mistake?
Why don't those sounds work?
Can anyone help me with that problem?
Hi,
I just finished my first portal map and I wanted to add some GlaDOS sounds.
I used ambient_generics and triggered them via trigger_once.
The first few sounds worked well, but there were some sounds that just wouldn't play, more precisely escape_01_part1_nag04-1, escape_01_part1_nag05-1, escape_00_part1_nag01-1 and escape_00_part1_nag02-1.
So I created some custom .vcd files and did everything with logic_choreographed_scene enities, but once again, the exact same sounds do not play. The subtitles show up, so obviously it tries to play them, but you can't hear them.
What's my mistake?
Why don't those sounds work?
Can anyone help me with that problem?
Quote from cornontheCoD on March 6, 2008, 8:37 pmdid you try the tutorial here:http://developer.valvesoftware.com/wiki/Making_GLaDOS_speak
did you try the tutorial here:http://developer.valvesoftware.com/wiki/Making_GLaDOS_speak
Quote from Zwergesel on March 6, 2008, 8:56 pmI read that tutorial and I set up my generic_actor and logic_choreographed_scene enities according to it.
The only difference is that I made custom .vcd files, because the standard ones don't play the lines that I want!It would help a lot if someone could make a simple map with just one room, where the escape_00_part1_nag01-1 and escape_00_part1_nag02-1 are played as ambient_generics and post that map here.
I could check if there's a difference to what I did and also whether the sounds work for me in this map. It might be a problem that only happens on my machine.
I read that tutorial and I set up my generic_actor and logic_choreographed_scene enities according to it.
The only difference is that I made custom .vcd files, because the standard ones don't play the lines that I want!
It would help a lot if someone could make a simple map with just one room, where the escape_00_part1_nag01-1 and escape_00_part1_nag02-1 are played as ambient_generics and post that map here.
I could check if there's a difference to what I did and also whether the sounds work for me in this map. It might be a problem that only happens on my machine.