Glass frames?
Quote from Atlantisrobo on January 28, 2008, 1:00 pmWhat texture is used to make the frames of the glass?
And usually how wide?
What texture is used to make the frames of the glass?
And usually how wide?
Quote from NykO18 on January 28, 2008, 1:35 pmAtlantisrobo wrote:What texture is used to make the frames of the glass?You know, there's no much more than a hundred textures used in Portal, and if you type the word "portal" in the second text field of the texture browser, you get all the textures used in portal. I think it could help you.
Atlantisrobo wrote:And usually how wide?Then, what are you talking about ?
A glass pane is as wide as necessary, the thickness however should be around 1 or 2 units. But if you do things correctly, you'll only have to texture one side of the glass pane and the other side will automatically be textured too. Then the pane would just be 0 unit thick, because of the fact it's represented by a unique face, textured on its both sides.
You know, there's no much more than a hundred textures used in Portal, and if you type the word "portal" in the second text field of the texture browser, you get all the textures used in portal. I think it could help you.
Then, what are you talking about ?
A glass pane is as wide as necessary, the thickness however should be around 1 or 2 units. But if you do things correctly, you'll only have to texture one side of the glass pane and the other side will automatically be textured too. Then the pane would just be 0 unit thick, because of the fact it's represented by a unique face, textured on its both sides.
Quote from Hurricaaane on January 28, 2008, 1:40 pmNykO18 wrote:Then, what are you talking about ?
A glass pane is as wide as necessary, the thickness however should be around 1 or 2 units. But if you do things correctly, you'll only have to texture one side of the glass pane and the other side will automatically be textured too. Then the pane would just be 0 unit thick, because of the fact it's represented by a unique face, textured on its both sides.I'm not sure about that but it seems that the glass brush has to be a func_brush and not a func_detail, otherwise the material $nocull won't work, just like refractive glass. Correct me if I'm wrong...
A glass pane is as wide as necessary, the thickness however should be around 1 or 2 units. But if you do things correctly, you'll only have to texture one side of the glass pane and the other side will automatically be textured too. Then the pane would just be 0 unit thick, because of the fact it's represented by a unique face, textured on its both sides.
I'm not sure about that but it seems that the glass brush has to be a func_brush and not a func_detail, otherwise the material $nocull won't work, just like refractive glass. Correct me if I'm wrong...
Author of Minecraft mods (MAtmos, Minaptics, NoteSlider) and Garry's Mod addons (Gunstrumental, SharpeYe, GarryWare, DepthHUD).
Quote from Atlantisrobo on January 28, 2008, 1:41 pmdude.
I've always use PORTAL as the keyword.
and by how wide, I mean...
Usually how big is it?
I don't want length...But how big usually is it?
Well
the second one isn't important.I can't find the glass frame in the textures!
basicly
I dont know where it is.
dude.
I've always use PORTAL as the keyword.
and by how wide, I mean...
Usually how big is it?
I don't want length...
But how big usually is it?
Well
the second one isn't important.
I can't find the glass frame in the textures!
basicly
I dont know where it is.
Quote from Ricotez on January 28, 2008, 1:44 pmGlass frame is called plastic
I believe
Plastic is this plastic-looking, white texture (not the comlete, shining white from those holes you find in some test chambers)
Glass frame is called plastic
I believe
Plastic is this plastic-looking, white texture (not the comlete, shining white from those holes you find in some test chambers)
"Duct Tape is the answer."
Quote from Atlantisrobo on January 28, 2008, 1:45 pmOk, thanks!
Ok, thanks!
Quote from NykO18 on January 28, 2008, 2:00 pmHurricaaane wrote:I'm not sure about that but it seems that the glass brush has to be a func_brush and not a func_detail, otherwise the material $nocull won't work, just like refractive glass. Correct me if I'm wrong...No, you're correct.
Atlantisrobo wrote:But how big usually is it?There's an usual size ?
No, you're correct.
There's an usual size ?
Quote from Duffers on January 28, 2008, 2:25 pmNO DAMNIT, STOP saying stuff without knowing what you're talking about. The frame texture is plastic/plasticwall003a. You can easily find it by putting in Portal in the keyword box, makes finding portal textures much easier. The brush is 16 units wide.
If you're referring to the bottom and top parts of the frames, they are 4 units wide and are plastic/plasticwall004a.
NO DAMNIT, STOP saying stuff without knowing what you're talking about. The frame texture is plastic/plasticwall003a. You can easily find it by putting in Portal in the keyword box, makes finding portal textures much easier. The brush is 16 units wide.
If you're referring to the bottom and top parts of the frames, they are 4 units wide and are plastic/plasticwall004a.
Quote from Atlantisrobo on January 28, 2008, 2:31 pm...
Argghhh...
Ok, thanks for helping.
I just don't like to be treated like I just started.
Because I didn't just started.
It's annoying you know?
...
Argghhh...
Ok, thanks for helping.
I just don't like to be treated like I just started.
Because I didn't just started.
It's annoying you know?
Quote from Duffers on January 28, 2008, 2:32 pmAtlantisrobo wrote:...Argghhh...
Ok, thanks for helping.
I just don't like to be treated like I just started.
Because I didn't just started.
It's annoying you know?
I wasn't referring to you, I was referring to the other babbling idiots.
Argghhh...
Ok, thanks for helping.
I just don't like to be treated like I just started.
Because I didn't just started.
It's annoying you know?
I wasn't referring to you, I was referring to the other babbling idiots.