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Glass frames?

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What texture is used to make the frames of the glass?

And usually how wide?

Atlantisrobo wrote:
What texture is used to make the frames of the glass?

You know, there's no much more than a hundred textures used in Portal, and if you type the word "portal" in the second text field of the texture browser, you get all the textures used in portal. I think it could help you.

Atlantisrobo wrote:
And usually how wide?

Then, what are you talking about ?
A glass pane is as wide as necessary, the thickness however should be around 1 or 2 units. But if you do things correctly, you'll only have to texture one side of the glass pane and the other side will automatically be textured too. Then the pane would just be 0 unit thick, because of the fact it's represented by a unique face, textured on its both sides.

NykO18 wrote:
Then, what are you talking about ?
A glass pane is as wide as necessary, the thickness however should be around 1 or 2 units. But if you do things correctly, you'll only have to texture one side of the glass pane and the other side will automatically be textured too. Then the pane would just be 0 unit thick, because of the fact it's represented by a unique face, textured on its both sides.

I'm not sure about that but it seems that the glass brush has to be a func_brush and not a func_detail, otherwise the material $nocull won't work, just like refractive glass. Correct me if I'm wrong...

Made Logic Portals in early 2008. Making diportals in 2011.
Author of Minecraft mods (MAtmos, Minaptics, NoteSlider) and Garry's Mod addons (Gunstrumental, SharpeYe, GarryWare, DepthHUD).

dude.

I've always use PORTAL as the keyword.

and by how wide, I mean...

Usually how big is it?
I don't want length...

But how big usually is it?

Well
the second one isn't important.

I can't find the glass frame in the textures!

basicly

I dont know where it is.

Glass frame is called plastic

I believe

Plastic is this plastic-looking, white texture (not the comlete, shining white from those holes you find in some test chambers)

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"Duct Tape is the answer."

Ok, thanks!

Hurricaaane wrote:
I'm not sure about that but it seems that the glass brush has to be a func_brush and not a func_detail, otherwise the material $nocull won't work, just like refractive glass. Correct me if I'm wrong...

No, you're correct.

Atlantisrobo wrote:
But how big usually is it?

There's an usual size ?

NO DAMNIT, STOP saying stuff without knowing what you're talking about. The frame texture is plastic/plasticwall003a. You can easily find it by putting in Portal in the keyword box, makes finding portal textures much easier. The brush is 16 units wide.

If you're referring to the bottom and top parts of the frames, they are 4 units wide and are plastic/plasticwall004a.

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...

Argghhh...

Ok, thanks for helping.

I just don't like to be treated like I just started.

Because I didn't just started.

It's annoying you know?

Atlantisrobo wrote:
...

Argghhh...

Ok, thanks for helping.

I just don't like to be treated like I just started.

Because I didn't just started.

It's annoying you know?

I wasn't referring to you, I was referring to the other babbling idiots.

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