Grouped func_breakable not breaking when shot by turrets
Quote from trcc on July 23, 2009, 10:05 pmHi, my first ever post here! I'm making a map for portal and I have an annoying issue:
I have a grouped func_breakable that is not breaking upon shot by rocket_turrets.
However, when I create individual func_breakables, it works. ( it is a curvy window made of 8 brushes (arch tool). Help me please..!!!! I could post a screenshot later on if needed.
Hi, my first ever post here! I'm making a map for portal and I have an annoying issue:
I have a grouped func_breakable that is not breaking upon shot by rocket_turrets.
However, when I create individual func_breakables, it works. ( it is a curvy window made of 8 brushes (arch tool). Help me please..!!!! I could post a screenshot later on if needed.
Quote from Omnicoder on July 23, 2009, 10:53 pmUngroup them. In the Break output for each one, have it break all the rest.
You can select them all to tell all of them to break all the other ones to speed it up, just remember to remove the one that breaks itself on each. And you will need to name them all. Or in the break event for all of them, make it active an env_explosion to shatter them all.
Ungroup them. In the Break output for each one, have it break all the rest.
You can select them all to tell all of them to break all the other ones to speed it up, just remember to remove the one that breaks itself on each. And you will need to name them all. Or in the break event for all of them, make it active an env_explosion to shatter them all.
Quote from trcc on July 24, 2009, 12:38 amThanks for the almost instant reply lol! I did what you said, and it worked perfectly. I think I will visit this site from now on a regular basis, lots of good maps out there.. I hope my map doesn't disappoint. How to make sure your puzzles are unique? I don't want to copy other people works :S
(My first portal map, but already mapped a bit for L4D, Tf2, counter-strike 1.6 and hl2..) Still, I have a lot to learn and I think this if the best place to
Thanks for the almost instant reply lol! I did what you said, and it worked perfectly. I think I will visit this site from now on a regular basis, lots of good maps out there.. I hope my map doesn't disappoint. How to make sure your puzzles are unique? I don't want to copy other people works :S
(My first portal map, but already mapped a bit for L4D, Tf2, counter-strike 1.6 and hl2..) Still, I have a lot to learn and I think this if the best place to
Quote from Omnicoder on July 24, 2009, 12:42 amIf your trying to make original puzzles, I know this sounds odd, but I reccomend you play some of the maps here. Seeing other peoples ideas can help you come up with ideas.
If your trying to make original puzzles, I know this sounds odd, but I reccomend you play some of the maps here. Seeing other peoples ideas can help you come up with ideas.