[GUIDE] Playing Portal 2 Custom Maps
Quote from ChickenMobile on April 18, 2018, 11:45 pmNot sure what pack you are referring to joric.
Did you literally just go through each singleplayer map on TWP?
Not sure what pack you are referring to joric.
Did you literally just go through each singleplayer map on TWP?
Quote from joric on May 8, 2018, 10:05 pmChickenMobile wrote:Not sure what pack you are referring to joric.
Did you literally just go through each singleplayer map on TWP?Well, yes. There a few map packs, this one had 377 singleplayer maps. Took about an year overall to pass and rate every map.
Did you literally just go through each singleplayer map on TWP?
Well, yes. There a few map packs, this one had 377 singleplayer maps. Took about an year overall to pass and rate every map.
Quote from ChickenMobile on May 9, 2018, 12:20 amGood effort. I guess?
Good effort. I guess?
Quote from joric on May 11, 2018, 9:36 pmChickenMobile wrote:Good effort. I guess?
Any ideas why glass loooks like this on my nvidia 1030? Is it ok?
Shaders high or very high:
https://i.imgur.com/okDfKVc.jpg
https://i.imgur.com/9ztryMB.png
https://i.imgur.com/YkmOelF.jpgShaders medium:
https://i.imgur.com/ejTMhKC.jpg
https://i.imgur.com/hSO3eV3.jpgStock portal 2 maps look fine with any settings:
https://i.imgur.com/8bgCoNw.jpgIs it a known bug? Is it fixable?
Any ideas why glass loooks like this on my nvidia 1030? Is it ok?
Shaders high or very high:
https://i.imgur.com/okDfKVc.jpg
https://i.imgur.com/9ztryMB.png
https://i.imgur.com/YkmOelF.jpg
Shaders medium:
https://i.imgur.com/ejTMhKC.jpg
https://i.imgur.com/hSO3eV3.jpg
Stock portal 2 maps look fine with any settings:
https://i.imgur.com/8bgCoNw.jpg
Is it a known bug? Is it fixable?
Quote from ChickenMobile on May 11, 2018, 10:45 pmhave you built your cubemaps?
https://developer.valvesoftware.com/wik ... g_Cubemaps
Fairly sure all you need to do is launch the map and type in the command 'buildcubemaps' in the console.
have you built your cubemaps?
https://developer.valvesoftware.com/wik ... g_Cubemaps
Fairly sure all you need to do is launch the map and type in the command 'buildcubemaps' in the console.
Quote from joric on May 12, 2018, 9:04 pmYes, that was cubemaps. I think the bug varies from version to version, I haven't seen that before. Thanks!
Upd: any chance run it automatically after map loading? +map <mapname> +buildcubemaps or +building_cubemaps 1 doesn't work. game.cfg that is supposed to run after map has loaded doesn't run either.
Also how to make a list of maps to load the next map automatically?
Yes, that was cubemaps. I think the bug varies from version to version, I haven't seen that before. Thanks!
Upd: any chance run it automatically after map loading? +map <mapname> +buildcubemaps or +building_cubemaps 1 doesn't work. game.cfg that is supposed to run after map has loaded doesn't run either.
Also how to make a list of maps to load the next map automatically?
Quote from ChickenMobile on May 15, 2018, 12:21 amIn order to run scripts/commands on map load, find 'mapspawn.nut' under portal 2/portal2/scripts/vscripts/.
Download: In-Game Timer for an example.
Portal 2 scripts use a programming language called 'Squirrel', with all commands for Portal 2 found here.As for your building cubemaps on each map load... they should be built by the mapper when they release it. If you find problems like this on certain maps, make sure to leave a comment for the author in attempt for them to re-upload a final / fully-built version.
This thread will be locked as it is going off-topic.
In order to run scripts/commands on map load, find 'mapspawn.nut' under portal 2/portal2/scripts/vscripts/.
Download: In-Game Timer for an example.
Portal 2 scripts use a programming language called 'Squirrel', with all commands for Portal 2 found here.
As for your building cubemaps on each map load... they should be built by the mapper when they release it. If you find problems like this on certain maps, make sure to leave a comment for the author in attempt for them to re-upload a final / fully-built version.
This thread will be locked as it is going off-topic.