Hammer compile error : "info_player_start leaked"
Quote from Lulu on May 2, 2024, 7:19 amHey ! I'm new to hammer, and a follow a youtube tutorial to make the arrival and departure elevator. Everything is good but when I tried to run the map I have a "leaked" error. I check all the map and i didn't find any hole in the map...
I really don't understand, if someone can help me please !
Here is the log if it's can help you
And here is the map : drive fileĀCDynamicFunction: Loading library 'Kernel32.dll' (76650000)
CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 77823E80-------------------------------------------------------------------------------
Running command: cd "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin"
--------------------------------------------------------------------------------------------------------------------------------------------------------------
Running command: "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\vbsp.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2" "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\sdk_content\maps\tutoriel_1.vmf"
-------------------------------------------------------------------------------CDynamicFunction: Loading library 'Kernel32.dll' (76650000)
CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 77823E80
Valve Software - vbsp.exe (Apr 18 2023)
12 threads
Using shader api: shaderapiempty.dll
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Portal 2\sdk_content\maps\tutoriel_1.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity ambient_generic (-389.29 -332.98 1.00) leaked!FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2560.0 -2048.0 1488.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 -1536.0 -200.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 -1536.0 -912.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 -1536.0 -128.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 -1536.0 -56.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 -1536.0 64.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 -1536.0 2360.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 -1536.0 -24.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 180 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (236089 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1114 texinfos to 440
Reduced 28 texdatas to 28 (829 bytes to 829)
Writing C:\Program Files (x86)\Steam\steamapps\common\Portal 2\sdk_content\maps\tutoriel_1.bspnummapplanes: ( 6598 / 65536 )
nummapbrushes: ( 597 / 8192 )
nummapbrushsides: ( 5260 / 65536 )
num_map_overlays: ( 5 / 512 )
nummodels: ( 24 / 1024 )
num_entities: ( 298 / 16384 )1 second elapsed
CDynamicFunction: Closing library 'Kernel32.dll' (76650000)-------------------------------------------------------------------------------
Running command: cd "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin"
--------------------------------------------------------------------------------------------------------------------------------------------------------------
Running command: "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\vvis.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2" "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\sdk_content\maps\tutoriel_1"
-------------------------------------------------------------------------------CDynamicFunction: Loading library 'Kernel32.dll' (76650000)
CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 77823E80
Valve Software - vvis.exe (Apr 18 2023)
12 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\tutoriel_1.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\tutoriel_1.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\tutoriel_1.prtFinished. Press a key to close.
Hey ! I'm new to hammer, and a follow a youtube tutorial to make the arrival and departure elevator. Everything is good but when I tried to run the map I have a "leaked" error. I check all the map and i didn't find any hole in the map...
I really don't understand, if someone can help me please !
Here is the log if it's can help you
And here is the map : drive fileĀ
CDynamicFunction: Loading library 'Kernel32.dll' (76650000)
CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 77823E80-------------------------------------------------------------------------------
Running command: cd "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin"
--------------------------------------------------------------------------------------------------------------------------------------------------------------
Running command: "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\vbsp.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2" "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\sdk_content\maps\tutoriel_1.vmf"
-------------------------------------------------------------------------------CDynamicFunction: Loading library 'Kernel32.dll' (76650000)
CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 77823E80
Valve Software - vbsp.exe (Apr 18 2023)
12 threads
Using shader api: shaderapiempty.dll
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Portal 2\sdk_content\maps\tutoriel_1.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity ambient_generic (-389.29 -332.98 1.00) leaked!FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2560.0 -2048.0 1488.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 -1536.0 -200.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 -1536.0 -912.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 -1536.0 -128.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 -1536.0 -56.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 -1536.0 64.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 -1536.0 2360.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 -1536.0 -24.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 180 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (236089 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1114 texinfos to 440
Reduced 28 texdatas to 28 (829 bytes to 829)
Writing C:\Program Files (x86)\Steam\steamapps\common\Portal 2\sdk_content\maps\tutoriel_1.bspnummapplanes: ( 6598 / 65536 )
nummapbrushes: ( 597 / 8192 )
nummapbrushsides: ( 5260 / 65536 )
num_map_overlays: ( 5 / 512 )
nummodels: ( 24 / 1024 )
num_entities: ( 298 / 16384 )1 second elapsed
CDynamicFunction: Closing library 'Kernel32.dll' (76650000)-------------------------------------------------------------------------------
Running command: cd "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin"
--------------------------------------------------------------------------------------------------------------------------------------------------------------
Running command: "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\vvis.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2" "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\sdk_content\maps\tutoriel_1"
-------------------------------------------------------------------------------CDynamicFunction: Loading library 'Kernel32.dll' (76650000)
CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 77823E80
Valve Software - vvis.exe (Apr 18 2023)
12 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\tutoriel_1.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\tutoriel_1.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\tutoriel_1.prtFinished. Press a key to close.
Quote from lexiosity on December 10, 2024, 9:11 amI know I'm late, but if you're still unable to fix this, you can find the info you need at VDC, but basically, open up the pointfile in Hammer by clicking "Map" at the toolbar on top and then go down to Load Pointfile. You should get a message like in the image attached. Click "Yes" and it'll show you where the leak is (just follow the lines and it'll direct you to where the leak is).
I know I'm late, but if you're still unable to fix this, you can find the info you need at VDC, but basically, open up the pointfile in Hammer by clicking "Map" at the toolbar on top and then go down to Load Pointfile. You should get a message like in the image attached. Click "Yes" and it'll show you where the leak is (just follow the lines and it'll direct you to where the leak is).