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Hammer not updating maps after they are compilied

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You've got a displacement with a nodraw texture, or at least that's my interpretation, see what interlopers says

The problems seems to be fixed, for the map not updating, I changed the displacement into the world and for the nodraw error I just changed the nordraw textures to the texture I was using for the displacement.

You know that there's a compilation log checker right here, don't you ?

NykO18 wrote:
You know that there's a compilation log checker right here, don't you ?

... two posts earlier:

youme wrote:
You've got a displacement with a nodraw texture, or at least that's my interpretation, see what interlopers says

I missed that link, sorry.

E1025 wrote:
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity light (-1835.72 -179.00 -635.79) leaked!

:sigh: You have a leak. Please, try to fix simple and common issues like this first. And yes, the Interlopers error tool is a life saver.

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Quote:
You have a leak. Please, try to fix simple and common issues like this first.

True; I let mine go for a while once, and while vrad, etc was all running on my map, it really wasnt doing hardly anything. Weeks later, once I eventually went through a 3 hour session to clean up all my leaks (I wish they told you about more than one at a time), then I discovered I had a HUGE issue I wasnt even seeing.

Fix leaks the moment you see them.

I try not to cause leaks in the first place

I knew my updated map had leaks, I've been fixing this map all day and have now made the map leak free.

Edit: There probably isn't but is there a way to be able to see every leak in the map with out having to compile it over and over to find one leak at a time?

Nope. What you can do though is just run VBSP after you fix a leak and don't bother running VVIS or VRAD (since they're not necessary to find leaks). That should save you a ton of time.

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