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Hammer Problems: vbsp_original.exe dies when compiling.

Hey forum people,

I am new to this forums website and got to it by the advice of Arachnaphob. I am a regular submitter of Portal2 chambers and I got into Hammer about one week ago, so I am sorry if my question sounds noobie.

So here is the important part:
I made a new chamber with the default Portal2 chamber editor and edited some stuff with Hammer. But when I try to compile the map the console shows up but halfway through I get this lovely message:
vbsp_original.exe doesn't work anymore
(on German because I have a German computer)

This happens after some yellow lines saying: WARNING: BSP node with unbounded volume <material: <NO BRUSH>, near [some coordinates]
When I press okay after this, I get some lines white text and then the console closes. I have no idea what causes this .exe to crash, neither do I know how to fix this problem. So if anyone knows what my problem is, I really would appreciate the help. Thank you!

Ps: I just got the map to compile once right (I changed nothing) but when I try to load the map ingame it causes a loading screen which doesn't load anything. Since then I wasn't able to compile the map normal. So if that helps you... here you go.

Obviously there is a problem with a brush at [some coordinates]. Already took a look on that?

The problem is that this warning message is not that one line. There are about 30 of these warnings, each with different coordinates. I also get these messages when the compiling works.

Are there more warnings/errors in the log besides those?

I also got this message: ConVarRef gpu_level doesn't point to an existing ConVar. But it's mainly the warning with the brushes.
And I found out that when I open Hammer and the map the compiling works fine but the chamber doesn't load ingame. After that the compiling doesn't work anymore.

Meraknar wrote:
I also got this message: ConVarRef gpu_level doesn't point to an existing ConVar. But it's mainly the warning with the brushes.
And I found out that when I open Hammer and the map the compiling works fine but the chamber doesn't load ingame. After that the compiling doesn't work anymore.

ConVarRef gpu_level error always shows up; don't worry about that one :)
Have you tried to just make a big hollow box and throw an info_player_start in; just to see if the most basic thing gives any problems? If that's working fine, but your real map isn't then there's an issue with your map :(

If it's not working; delete your vbsp.exe and vbsp_original.exe and verify your tools cache :)

Okay I compiled a hollow box like you said and it worked. So there is a problem in my chamber. I also have an idea what causes it so I will check that.