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Hazard Liquid Problems

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Not everyone likes having subtitles on, though. :|

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Two maps, one w/ texts, one w/out.

OR

A switch that turns them on or off.

OR

Both.

Pilchard123 wrote:
Two maps, one w/ texts, one w/out.

OR

A switch that turns them on or off.

OR

Both.

Both would be a waste of time.

Okay... I just realized what I made wrong and now there's Subtitles correctly. Thanks.

EDIT ( :( )
Well, there's so many problems when I run the map. Hammer just crash when vvis or vrad is runned... and when I configure both to do not use the process window, my map only works with mat_fullbright 1. ?? Then the only solution I found to this was render the map in "Fast" mode on the expert configs. Almost everything's alright, but the glass texture of the observation hallways is completly buggy!
Checkout the screenshot:

http://d.imagehost.org/0448/wat_da_faaaaaaaaaaack.jpg

The last time I runned the map on full HDR compile final, the textures was normal. What can I do?

Image
http://www.moddb.com/members/vinivite
Yes, I'm now on ModDB to annoy you all... MWAHAHAHAHA.

the window can be fixed by ensuring the glass pane is a func_brush and has a cubemap mapped to it (and built!)

vvis and vrad are, of course buggy. the only thing I can tell you is run them with default options (unless you want HDR final or something) and step away from your computer for a while. I suspect the crashing may be in part by you, though I can't be sure.

and the mat_fullbright 1 is forced because lighting data is not compiled. so if you can't turn it off, it means the map has no lighting data.

Hear the turret, for it is knell. It summons thee to heaven, or to hell.

The process window inside Hammer will often stop showing output during a compile. (It shows "not responding" in the title area.) This doesn't mean that it has crashed, it will come back when compilation is finished. Just be patient. (Very patient, in case of vrad + large map.)

Sendificate series: Sendificate | A Beam Too Far | Airtime | 302
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic

Well. What exactly you mean by being patient? Because I already waited 15-20 minutes and nothing happened... it's something like 1 hour?! O.O

Image
http://www.moddb.com/members/vinivite
Yes, I'm now on ModDB to annoy you all... MWAHAHAHAHA.
vinivite wrote:
Well. What exactly you mean by being patient? Because I already waited 15-20 minutes and nothing happened... it's something like 1 hour?! O.O

I once had a map that compiled for 6 hours

although, it was a rather large map, and poorly optimized. and its a bit of an extreme example.

At max, you should wait around 45 minutes (depending on how good your computer is and what you are doing). At that point, kill vrad or vvis in task manager and optimize your map.

Hear the turret, for it is knell. It summons thee to heaven, or to hell.

You can compile outside of Hammer using VBCT, or if you want, make your own batch script. I would suggest VBCT since is very easy to use. In either case you can minimize the compile and check in on it whenever you want.
http://qsextreme.com/vbct/

[OT]In the screenshot subtitles it says "you was completely sane" and it should be "you were completely sane.[/OT]

Test Chamber 74:
(percentage calculation sphere self-test failed!)
108.1% done, -8.1% remaining...
Released here!

All maps for Portal (1/2) worth playing are mirrored here.
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