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Hazard Liquid Problems

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vinivite wrote:
OH SHI- something very annoying happened on my map: this appears when vbsp is runned:

Code: Select all
Overlay touching too many faces (touching 283, max 64)
Overlay signage/indicator_lights/indicator_lights_floor at 232.0 667.0 -619.0

I tried excluding this overlay... but the other overlays close to it appear to touch too many faces... what can I do to avoid this?
PS: This indicator light is exactly side-by-side to other indicator light... can this be the reason?

This can happen when you set your lightmap resolution to a very low number, like 1, 2, or 4. Try selecting the problem surface and set a higher number.

Wow, I set my whole map lightmap resolution to 1... lol. I changed and now it works perfectly, thanks.
Btw, Omnicoder... is that your real photo? Am I the only 14 years old mapper here? XD

Image
http://www.moddb.com/members/vinivite
Yes, I'm now on ModDB to annoy you all... MWAHAHAHAHA.

Well, I tried so many ways, like flipping objects, turning the object manually in the x y z coordinates, but nothing works. How I flip vertically or horizontally a texture (not an object, because this don't works!)

Look:
http://b.imagehost.org/0798/test_chamber_0000010.jpg
In this case, I rotated the object and it worked. Naturally.

But here: http://d.imagehost.org/0229/test_chamber_0000011.jpg
When I rotate the object, the texture is flipped horizontally. (http://b.imagehost.org/0831/test_chamber_0000016.jpg).

How I flip the last picture sign texture to be like the normal signs on portal singleplayer?

Image
http://www.moddb.com/members/vinivite
Yes, I'm now on ModDB to annoy you all... MWAHAHAHAHA.

Check the face alignment of the brush face the overlay is on.

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msleeper wrote:
Check the face alignment of the brush face the overlay is on.

AKA if it says "world" choose "face" and vise versa. If either or both is chosen it can't be changed as far as I know but in those two it tends to show correctly.

Image
Groxkiller585 wrote:
msleeper wrote:
Check the face alignment of the brush face the overlay is on.

AKA if it says "world" choose "face" and vise versa. If either or both is chosen it can't be changed as far as I know but in those two it tends to show correctly.

if neither is checked, it's usually wrong. Checking one of them should check them both and fix it.

Hear the turret, for it is knell. It summons thee to heaven, or to hell.

Thanks guys it worked.

EDIT:

I'm so fucking happy I finished my first map ever! But there's a little problem. When I start my mod, in the loading screen, the blured image I made appears for some seconds then a black & pink checkerboard (like the one of some textures; as the observation rooms glass in hammer) appears instead of the correct picture and after this my backgroun map is loaded. I wanna know how to delete that black and pink thing of the loading screen, because it's really ugly.
:(

Image
http://www.moddb.com/members/vinivite
Yes, I'm now on ModDB to annoy you all... MWAHAHAHAHA.

Holy god, one month without internet... then I check this topic and no one responded... O.o

Image
http://www.moddb.com/members/vinivite
Yes, I'm now on ModDB to annoy you all... MWAHAHAHAHA.
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