Help! Can't read .prt file!
Quote from Turret Cube on September 12, 2015, 6:15 pmI was making a quick testmap when all of a sudden it told me it can't read the .prt file
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsexplode.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsexplode.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsexplode.prtFull log:
materialPath: C:Program Files (x86)SteamsteamappscommonPortal 2portal2materials
Loading C:Program Files (x86)SteamSteamAppscommonPortal 2sdk_contentmapsexplode.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity env_explosion (-384.00 56.00 256.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (7136 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 44 texinfos to 39
Reduced 3 texdatas to 3 (89 bytes to 89)
Writing C:Program Files (x86)SteamSteamAppscommonPortal 2sdk_contentmapsexplode.bspnummapplanes: ( 80 / 65536 )
nummapbrushes: ( 20 / 8192 )
nummapbrushsides: ( 120 / 65536 )
num_map_overlays: ( 0 / 512 )
nummodels: ( 2 / 1024 )
num_entities: ( 4 / 16384 )0 seconds elapsed
6 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsexplode.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsexplode.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsexplode.prtmaterialPath: C:Program Files (x86)SteamsteamappscommonPortal 2portal2materials
Loading C:Program Files (x86)SteamSteamAppscommonPortal 2sdk_contentmapsexplode.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity env_explosion (-384.00 56.00 256.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (7136 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 44 texinfos to 39
Reduced 3 texdatas to 3 (89 bytes to 89)
Writing C:Program Files (x86)SteamSteamAppscommonPortal 2sdk_contentmapsexplode.bspnummapplanes: ( 80 / 65536 )
nummapbrushes: ( 20 / 8192 )
nummapbrushsides: ( 120 / 65536 )
num_map_overlays: ( 0 / 512 )
nummodels: ( 2 / 1024 )
num_entities: ( 4 / 16384 )0 seconds elapsed
6 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsexplode.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsexplode.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsexplode.prtmaterialPath: C:Program Files (x86)SteamsteamappscommonPortal 2portal2materials
Loading C:Program Files (x86)SteamSteamAppscommonPortal 2sdk_contentmapsexplode.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity env_explosion (-384.00 56.00 256.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (7136 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 44 texinfos to 39
Reduced 3 texdatas to 3 (89 bytes to 89)
Writing C:Program Files (x86)SteamSteamAppscommonPortal 2sdk_contentmapsexplode.bspnummapplanes: ( 80 / 65536 )
nummapbrushes: ( 20 / 8192 )
nummapbrushsides: ( 120 / 65536 )
num_map_overlays: ( 0 / 512 )
nummodels: ( 2 / 1024 )
num_entities: ( 4 / 16384 )0 seconds elapsed
6 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsexplode.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsexplode.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsexplode.prt
I was making a quick testmap when all of a sudden it told me it can't read the .prt file
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsexplode.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsexplode.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsexplode.prt
Full log:
materialPath: C:Program Files (x86)SteamsteamappscommonPortal 2portal2materials
Loading C:Program Files (x86)SteamSteamAppscommonPortal 2sdk_contentmapsexplode.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity env_explosion (-384.00 56.00 256.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (7136 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 44 texinfos to 39
Reduced 3 texdatas to 3 (89 bytes to 89)
Writing C:Program Files (x86)SteamSteamAppscommonPortal 2sdk_contentmapsexplode.bsp
nummapplanes: ( 80 / 65536 )
nummapbrushes: ( 20 / 8192 )
nummapbrushsides: ( 120 / 65536 )
num_map_overlays: ( 0 / 512 )
nummodels: ( 2 / 1024 )
num_entities: ( 4 / 16384 )
0 seconds elapsed
6 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsexplode.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsexplode.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsexplode.prt
materialPath: C:Program Files (x86)SteamsteamappscommonPortal 2portal2materials
Loading C:Program Files (x86)SteamSteamAppscommonPortal 2sdk_contentmapsexplode.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity env_explosion (-384.00 56.00 256.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (7136 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 44 texinfos to 39
Reduced 3 texdatas to 3 (89 bytes to 89)
Writing C:Program Files (x86)SteamSteamAppscommonPortal 2sdk_contentmapsexplode.bsp
nummapplanes: ( 80 / 65536 )
nummapbrushes: ( 20 / 8192 )
nummapbrushsides: ( 120 / 65536 )
num_map_overlays: ( 0 / 512 )
nummodels: ( 2 / 1024 )
num_entities: ( 4 / 16384 )
0 seconds elapsed
6 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsexplode.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsexplode.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsexplode.prt
materialPath: C:Program Files (x86)SteamsteamappscommonPortal 2portal2materials
Loading C:Program Files (x86)SteamSteamAppscommonPortal 2sdk_contentmapsexplode.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity env_explosion (-384.00 56.00 256.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (7136 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 44 texinfos to 39
Reduced 3 texdatas to 3 (89 bytes to 89)
Writing C:Program Files (x86)SteamSteamAppscommonPortal 2sdk_contentmapsexplode.bsp
nummapplanes: ( 80 / 65536 )
nummapbrushes: ( 20 / 8192 )
nummapbrushsides: ( 120 / 65536 )
num_map_overlays: ( 0 / 512 )
nummodels: ( 2 / 1024 )
num_entities: ( 4 / 16384 )
0 seconds elapsed
6 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsexplode.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsexplode.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsexplode.prt
Quote from CamBen on September 12, 2015, 7:00 pmYou have a leak in your map. Find it by going to map>load pointfile and follow the red line.
You have a leak in your map. Find it by going to map>load pointfile and follow the red line.
Aperture Science: We do our science asbestos we can!
Quote from Turret Cube on September 14, 2015, 11:48 amThanks!
Thanks!