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Help! Can't read .prt file!

I was making a quick testmap when all of a sudden it told me it can't read the .prt file
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsexplode.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsexplode.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsexplode.prt

Full log:
materialPath: C:Program Files (x86)SteamsteamappscommonPortal 2portal2materials
Loading C:Program Files (x86)SteamSteamAppscommonPortal 2sdk_contentmapsexplode.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity env_explosion (-384.00 56.00 256.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (7136 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 44 texinfos to 39
Reduced 3 texdatas to 3 (89 bytes to 89)
Writing C:Program Files (x86)SteamSteamAppscommonPortal 2sdk_contentmapsexplode.bsp

nummapplanes: ( 80 / 65536 )
nummapbrushes: ( 20 / 8192 )
nummapbrushsides: ( 120 / 65536 )
num_map_overlays: ( 0 / 512 )
nummodels: ( 2 / 1024 )
num_entities: ( 4 / 16384 )

0 seconds elapsed

6 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsexplode.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsexplode.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsexplode.prt

materialPath: C:Program Files (x86)SteamsteamappscommonPortal 2portal2materials
Loading C:Program Files (x86)SteamSteamAppscommonPortal 2sdk_contentmapsexplode.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity env_explosion (-384.00 56.00 256.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (7136 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 44 texinfos to 39
Reduced 3 texdatas to 3 (89 bytes to 89)
Writing C:Program Files (x86)SteamSteamAppscommonPortal 2sdk_contentmapsexplode.bsp

nummapplanes: ( 80 / 65536 )
nummapbrushes: ( 20 / 8192 )
nummapbrushsides: ( 120 / 65536 )
num_map_overlays: ( 0 / 512 )
nummodels: ( 2 / 1024 )
num_entities: ( 4 / 16384 )

0 seconds elapsed

6 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsexplode.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsexplode.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsexplode.prt

materialPath: C:Program Files (x86)SteamsteamappscommonPortal 2portal2materials
Loading C:Program Files (x86)SteamSteamAppscommonPortal 2sdk_contentmapsexplode.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity env_explosion (-384.00 56.00 256.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (7136 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 44 texinfos to 39
Reduced 3 texdatas to 3 (89 bytes to 89)
Writing C:Program Files (x86)SteamSteamAppscommonPortal 2sdk_contentmapsexplode.bsp

nummapplanes: ( 80 / 65536 )
nummapbrushes: ( 20 / 8192 )
nummapbrushsides: ( 120 / 65536 )
num_map_overlays: ( 0 / 512 )
nummodels: ( 2 / 1024 )
num_entities: ( 4 / 16384 )

0 seconds elapsed

6 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsexplode.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsexplode.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsexplode.prt

You have a leak in your map. Find it by going to map>load pointfile and follow the red line.

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!

Thanks!