Help: Combine soldiers actually shooting.
Quote from DelphiAegis on January 26, 2008, 4:58 pmI believe you can bypass the health regen by making a constant trigger_hurt for 0 HP. Though without a suit to list your HP or give that cute little computer voice to say when you have major lacerations, it might be a tad confusing.
I believe you can bypass the health regen by making a constant trigger_hurt for 0 HP. Though without a suit to list your HP or give that cute little computer voice to say when you have major lacerations, it might be a tad confusing.
Quote from NocturnalGhost on January 26, 2008, 5:10 pmYou can also delay regeneration with a console command. (use a point_clientcommand to use this within a map)
The command is "sv_regeneration_wait_time #" where "#" is the delay time in seconds before you start regenerating.
You can also delay regeneration with a console command. (use a point_clientcommand to use this within a map)
The command is "sv_regeneration_wait_time #" where "#" is the delay time in seconds before you start regenerating.
Quote from Ricotez on January 27, 2008, 7:21 amThere is a way to embed custom materials and models directly in the map BSP-file. I'm not sure if you can also do that with AI, tough...
here's the link to a page that explains some more about it:
http://developer.valvesoftware.com/wiki/Using_Bspzip_to_Embed_Custom_Content
There is a way to embed custom materials and models directly in the map BSP-file. I'm not sure if you can also do that with AI, tough...
here's the link to a page that explains some more about it:
http://developer.valvesoftware.com/wiki/Using_Bspzip_to_Embed_Custom_Content
"Duct Tape is the answer."