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Help: Combine soldiers actually shooting.

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I believe you can bypass the health regen by making a constant trigger_hurt for 0 HP. Though without a suit to list your HP or give that cute little computer voice to say when you have major lacerations, it might be a tad confusing.

You can also delay regeneration with a console command. (use a point_clientcommand to use this within a map)

The command is "sv_regeneration_wait_time #" where "#" is the delay time in seconds before you start regenerating.

There is a way to embed custom materials and models directly in the map BSP-file. I'm not sure if you can also do that with AI, tough...

here's the link to a page that explains some more about it:
http://developer.valvesoftware.com/wiki/Using_Bspzip_to_Embed_Custom_Content

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"Duct Tape is the answer."
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