help rocket launcher
Quote from Skinnycap on April 5, 2009, 9:56 amHey there
I working on a new portal map, but i have a problem.
At the begining on the map, i want a rocket launcher shot at the box dropper glass pipe where you start in.I want it like this [img]http://data.fuskbugg.se/skalman01/----------------Namnlos.jpg[/img]
I have a "ai_relationship" and "npc_bullseye"
and i followed this tutorial http://sdknuts.net/tutorials/wiseNPC02.aspbut it's not working, the rocket launcher just ignore me =/
How do i do to make this works..?
Hey there
I working on a new portal map, but i have a problem.
At the begining on the map, i want a rocket launcher shot at the box dropper glass pipe where you start in.
I want it like this [img]http://data.fuskbugg.se/skalman01/----------------Namnlos.jpg[/img]
I have a "ai_relationship" and "npc_bullseye"
and i followed this tutorial http://sdknuts.net/tutorials/wiseNPC02.asp
but it's not working, the rocket launcher just ignore me =/
How do i do to make this works..?
Quote from pestchamber on April 5, 2009, 12:37 pmYou could just spawn it and that way have it shoot you, that way having to break the glass. Also the glass pipe props are not breakable. Other than that you would probably die while it trys so if i was to make this i would change it to this (only if i did it, you don't have to do this )
Make a big glass box with a glass texture. So big that you won't take damage when the rocket shoots it (unless you're stupid and stands next to it). Then i would make the glass into a func_breakable and change properties so it would look like the glass breaks (set like material to glass). If you wanted it to look reallly cool place a brush on the player so he will not be able to move then disable the brush when the glass breaks. This is cool cause you know where the rocket is gonna shoot every time so you can cut a part of it out so only a little part of the glass will break.
This may be hard to follow, but i liked the idea so much that i made the map:
http://forums.thinking.withportals.com/dload.php?action=file&file_id=325
sorry i didn't spend a long time making it :p
You could just spawn it and that way have it shoot you, that way having to break the glass. Also the glass pipe props are not breakable. Other than that you would probably die while it trys so if i was to make this i would change it to this (only if i did it, you don't have to do this )
Make a big glass box with a glass texture. So big that you won't take damage when the rocket shoots it (unless you're stupid and stands next to it). Then i would make the glass into a func_breakable and change properties so it would look like the glass breaks (set like material to glass). If you wanted it to look reallly cool place a brush on the player so he will not be able to move then disable the brush when the glass breaks. This is cool cause you know where the rocket is gonna shoot every time so you can cut a part of it out so only a little part of the glass will break.
This may be hard to follow, but i liked the idea so much that i made the map:
http://forums.thinking.withportals.com/dload.php?action=file&file_id=325
sorry i didn't spend a long time making it :p
Quote from Skinnycap on April 5, 2009, 12:51 pmIt's not really that kind of glass i mean. but thanks for this map you made:D
That prop_dynamic glass pipe i have, it's break and the rocket launcher shoot at it, but the problem it that it's not shoot at it becose you start inside it and he ignore you. isent there any way to make that rocket lanucher shoot at that way so it's hit the prop_dynamic so it's breaks?
there most be some way.
It's not really that kind of glass i mean. but thanks for this map you made:D
That prop_dynamic glass pipe i have, it's break and the rocket launcher shoot at it, but the problem it that it's not shoot at it becose you start inside it and he ignore you. isent there any way to make that rocket lanucher shoot at that way so it's hit the prop_dynamic so it's breaks?
there most be some way.
Quote from pestchamber on April 5, 2009, 1:10 pmSkinnycap wrote:It's not really that kind of glass i mean. but thanks for this map you made:DThat prop_dynamic glass pipe i have, it's break and the rocket launcher shoot at it, but the problem it that it's not shoot at it becose you start inside it and he ignore you. isent there any way to make that rocket lanucher shoot at that way so it's hit the prop_dynamic so it's breaks?
there most be some way.
Yeah i know that you didn't want exactly this, and of course i do not know your full plans etc... :p So, you're saying you just put the rocket in the map and he ignores you? That's odd. Sorry, i can't help you
That prop_dynamic glass pipe i have, it's break and the rocket launcher shoot at it, but the problem it that it's not shoot at it becose you start inside it and he ignore you. isent there any way to make that rocket lanucher shoot at that way so it's hit the prop_dynamic so it's breaks?
there most be some way.
Yeah i know that you didn't want exactly this, and of course i do not know your full plans etc... :p So, you're saying you just put the rocket in the map and he ignores you? That's odd. Sorry, i can't help you
Quote from Skinnycap on April 5, 2009, 1:40 pmpestchamber wrote:Yeah i know that you didn't want exactly this, and of course i do not know your full plans etc... :p So, you're saying you just put the rocket in the map and he ignores you? That's odd. Sorry, i can't help youhttp://www.youtube.com/watch?v=bGruIgVlHz4
There you go
http://www.youtube.com/watch?v=bGruIgVlHz4
There you go
Quote from pestchamber on April 5, 2009, 2:29 pmSkinnycap wrote:http://www.youtube.com/watch?v=bGruIgVlHz4There you go
Shit i was alll wrong
It looks cool
Now, i see so it was breakable.. and yeah apperently he ignores you when you're inside it. That's wierd :s
Anyone know the answer to his problem? I can't wait to see the full map :3
There you go
Shit i was alll wrong
It looks cool
Now, i see so it was breakable.. and yeah apperently he ignores you when you're inside it. That's wierd :s
Anyone know the answer to his problem? I can't wait to see the full map :3
Quote from sbrown on April 6, 2009, 3:06 pmpestchamber wrote:Shit i was alll wrongIt looks cool
Now, i see so it was breakable.. and yeah apperently he ignores you when you're inside it. That's wierd :s
Anyone know the answer to his problem? I can't wait to see the full map :3
Try making the tube prop nocolision and then make playerclips that hold you in.
It looks cool
Now, i see so it was breakable.. and yeah apperently he ignores you when you're inside it. That's wierd :s
Anyone know the answer to his problem? I can't wait to see the full map :3
Try making the tube prop nocolision and then make playerclips that hold you in.