Help with env_sprite/ env_sprite_clientside
Quote from Lpfreaky90 on April 19, 2012, 3:41 pmHello everyone
I'm working on an awesome map where I wanted to add lanterns; to get them look awesome they need a nice inner glow, so I thought to add an env_sprite or an env_sprite_clientside. I've added them and this is how they look:
All working, but if I move my mouse a tiny bit I get this:Any suggestions on what I'm doing wrong?
Hello everyone
I'm working on an awesome map where I wanted to add lanterns; to get them look awesome they need a nice inner glow, so I thought to add an env_sprite or an env_sprite_clientside. I've added them and this is how they look:
All working, but if I move my mouse a tiny bit I get this:
Any suggestions on what I'm doing wrong?
Quote from Mevious on April 19, 2012, 4:20 pmCould be that your sprite is malfunctioning because it is inside the model. Have you tried increasing the "Size of Glow Proxy Geometry"?
vdc wrote:Size of Glow Proxy Geometry <float>
Size of the glow to be rendered for visibility testing. Must be larger than the distance from the sprite center to empty space. So if this glow is inside geometry (like a light bulb), set this value to be bigger than the bulb's radius. Any time a sphere of this radius pokes through nearby geometry the glow will be rendered.
Could be that your sprite is malfunctioning because it is inside the model. Have you tried increasing the "Size of Glow Proxy Geometry"?
Size of the glow to be rendered for visibility testing. Must be larger than the distance from the sprite center to empty space. So if this glow is inside geometry (like a light bulb), set this value to be bigger than the bulb's radius. Any time a sphere of this radius pokes through nearby geometry the glow will be rendered.
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Quote from Lpfreaky90 on April 19, 2012, 4:25 pmyes; it's currently at 128
yes; it's currently at 128
Quote from spongylover123 on April 19, 2012, 5:28 pmit's a rendering issue. Sprites are the lowest piority and will disappear if you look away from it 50% or more
it's a rendering issue. Sprites are the lowest piority and will disappear if you look away from it 50% or more
Quote from Lpfreaky90 on April 19, 2012, 7:12 pmI've tried to set the cpu and gpu priority a bit higher; hopefully it'll work now
thanks for the help
I've tried to set the cpu and gpu priority a bit higher; hopefully it'll work now thanks for the help
Quote from Fracture on July 5, 2012, 1:10 pmI was also trying to do this but couldnt get the sprites to shrink. I was also using lights before but couldnt get the light to get small enough within the size of a dashboard light
I was also trying to do this but couldnt get the sprites to shrink. I was also using lights before but couldnt get the light to get small enough within the size of a dashboard light

Quote from josepezdj on July 9, 2012, 6:40 amLp, what about using 1 or maybe 2 point_spotlights? maybe you could obtain a similar effect and they are rendered good throughout long distances.
Lp, what about using 1 or maybe 2 point_spotlights? maybe you could obtain a similar effect and they are rendered good throughout long distances.
Quote from Skotty on July 9, 2012, 6:49 amjosepezdj wrote:Lp, what about using 1 or maybe 2 point_spotlights? maybe you could obtain a similar effect and they are rendered good throughout long distances.You mean env_sprites. Spotlights are really the wrong effect for laterns.
I have a guess what the problem could be: You are using a refracting shader on the glass texture. Maybe there is a bug depending on what angle you are looking on the glass and the sprite. Try it out without refracting glass to see if this is the problem (and somehow I'm pretty sure it is the problem).
You mean env_sprites. Spotlights are really the wrong effect for laterns.
I have a guess what the problem could be: You are using a refracting shader on the glass texture. Maybe there is a bug depending on what angle you are looking on the glass and the sprite. Try it out without refracting glass to see if this is the problem (and somehow I'm pretty sure it is the problem).

Quote from josepezdj on July 9, 2012, 7:01 amSkotty wrote:You mean env_sprites. Spotlights are really the wrong effect for laterns.No, I meant the point_spotlight entity as described here.
Please check out:
[spoiler]
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No, I meant the point_spotlight entity as described here.
Please check out:
Quote from Skotty on July 9, 2012, 7:38 amjosepezdj wrote:No, I meant the point_spotlight entity as describedI know what you mean and I know what point_spotlights are.
I know what you mean and I know what point_spotlights are.