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Help with looping trigger

Ok, so I have a room where there are some explosions going on. I want to make it so that while you are in the room, the explosions go off(intermittently, not at the same time), over and over again. I know this should be easy, but I cant find a way to do it. I tried a trigger_multiple and had it explode ontouching, but that didnt work at all. I know I must be overlooking something, there must be an easy way to do it. Help please?

Have each of your explosion entities setup properly in a logic_case, and then have a randomized logic_timer send a PickRandom output to the logic_case whenever you want one to explode.

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FTW, dang he got it before I did!

Currently working on Darksiders 3.
msleeper wrote:
Have each of your explosion entities setup properly in a logic_case, and then have a randomized logic_timer send a PickRandom output to the logic_case whenever you want one to explode.

Then, use a trigger_multiple with a OnStartTouch > logic_timer > Enable and OnEndTouch > logic_timer > Disable.

Ya I was on the right track, thanks, I just didnt know that logic_timer looped. cool.