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HOVERBOARD AND GRAVITYGUN

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Ultiman9711 wrote:
Felix, I couldn't agree with you more. Radelite, rethink your statement. How is doing the one thing another mapper does after playing a map "poking a hornet's nest?"

As for you, Fracture, your reactions have, for lack of a better word, made the whole situation worse. If you do come back [assuming you want to - while a fun and rewarding experience, it's a heavy time and dedication investment], it'll be hard for you to gain people's trust back. You burnt a lot of bridges and put a negative light on your personality. I am certain that the TWP forums will still help you, but don't expect sun-tickled fields and rainbows anytime soon.

Best of luck in whatever your current goals are!
~Ultiman

Yeah my statement kinda stunk could not think of how to put it in words

As for fracture you did overreact a tad but there are a lot of people who are amazed by your work
:thumbup:

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So just for the record, I am still working on the mappack. But If I am going to fix these bugs, I need people to actually tell me about them. even the test solving problems where one can get stuck

Just when I think I understand the system, it changes on me.

I am not sure if you would like this or not fracture but if its alright with you I would like to add your hover-board to My Bee2 Addons Mod it would credit you as original creator and everything and have a cool custom pallet icon

If not I am fine with not adding it

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How do you install?

Sure, I even want to play every map it is in

Just when I think I understand the system, it changes on me.

Alright I will get it finished and maybe add it to my mod today

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The Portivity gun has been updated again, this time there is no need to edit the codes or apply additional entities. You can just drop the item in normally like the Portal gun. To attach to a rotating pedestal, parent the gun_collision brush and not the other entities. upon grabbing the gun, the brush must be cleared of parent

Just when I think I understand the system, it changes on me.
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