How can I make a cage on a chain that will react to touch?
Quote from Lunch on September 12, 2014, 10:07 amYou know that mechanic in a lot of maps where there's a metal cage and you get up into it by portaling the top panel of the cage and dropping through? I want to hang one of those from a chain or winch. I don't need it to be swinging at first, because it's underground and there's no wind, but I'd like it to react w/ physics so when the player jumps in or moves in it, it'll move accordingly.
Is this possible? Anyone have suggestions for appropriate funcs?
Also, I've only been posting here a few weeks. Does the site always experience this much downtime?
You know that mechanic in a lot of maps where there's a metal cage and you get up into it by portaling the top panel of the cage and dropping through? I want to hang one of those from a chain or winch. I don't need it to be swinging at first, because it's underground and there's no wind, but I'd like it to react w/ physics so when the player jumps in or moves in it, it'll move accordingly.
Is this possible? Anyone have suggestions for appropriate funcs?
Also, I've only been posting here a few weeks. Does the site always experience this much downtime?
Quote from CamBen on September 12, 2014, 10:20 amYou could use a func_physbox for the cage and a phys_ballsocket to make it hang from something. The valve developer wiki should have some useful info on those entities.
As for why the site is constantly offline, I have no idea. It started recently, and has constantly been going offline since.
You could use a func_physbox for the cage and a phys_ballsocket to make it hang from something. The valve developer wiki should have some useful info on those entities.
As for why the site is constantly offline, I have no idea. It started recently, and has constantly been going offline since.
Aperture Science: We do our science asbestos we can!
Quote from Lunch on September 12, 2014, 10:56 amCamBen wrote:As for why the site is constantly offline, I have no idea. It started recently, and has constantly been going offline since.(Thanks for the info)
(Thanks for the info)
Quote from Lunch on September 13, 2014, 10:25 amSuper useful info in the "Old Aperture" section of this thread: mapping-help/on-the-aesthetic-themes-in-portal-2-v0-9-1-t4257.html
Super useful info in the "Old Aperture" section of this thread: mapping-help/on-the-aesthetic-themes-in-portal-2-v0-9-1-t4257.html