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How do I get GLaDOS to speak when a camera is detached?

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I have followed this tutorial: http://developer.valvesoftware.com/wiki/Making_GLaDOS_speak

I have added a generic actor named "Aperture_AI" to the map but when I detach a camera, I get any one of the following errors:

Scene 'scenesgeneralgeneric_security_camera_destroyed-1.vcd' missing!
Scene 'scenesgeneralgeneric_security_camera_destroyed-2.vcd' missing!
Scene 'scenesgeneralgeneric_security_camera_destroyed-3.vcd' missing!
Scene 'scenesgeneralgeneric_security_camera_destroyed-4.vcd' missing!
Scene 'scenesgeneralgeneric_security_camera_destroyed-5.vcd' missing!

Any help is appreciated.

Perhaps those vcds are not generically out there at all times; that they are part of the gamefiles loaded only when you run the original Portal gamemaps themselves? In which case you might need to extract them and bundle them into your BSP, etc?

Thats just a shot in the dark; its not something I have really looked into.

I'm having a similar problem... NONE of GLaDOS's voices play. Not in the original game, not in my maps, nowhere. I'm thinking of re-installing portal soon. I need to clean up my maps folder anyway, this'll just make it easier.

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I also have the same problem, on a map that was fine just two days ago. I think I know what the problem is though.

Give me 2 mins to check.

Edit:
Yep, the problem lies in the way Riven's competition map was distributed. The scenes.image file he included in the "Scenes" folder is taking priority over the default Portal ones, and therefore the game can't find the GLaDOS voice scenes any more.

Delete that file, and it will work again.

NocturnalGhost wrote:
I also have the same problem, on a map that was fine just two days ago. I think I know what the problem is though.

Give me 2 mins to check.

Edit:
Yep, the problem lies in the way Riven's competition map was distributed. The scenes.image file he included in the "Scenes" folder is taking priority over the default Portal ones, and therefore the game can't find the GLaDOS voice scenes any more.

Delete that file, and it will work again.

Yup, that fixed it - and I have deleted all files related to Riven in any way and will spend the next 3 days trying to forget that he even exists.

For everyone that does not know this information, their Portal game is now "broken".

Curse you and your methods Riven!

I understand your frustration, but it's not entirely Riven's fault.

Blame Valve, and their new implementation of the scenes.image file. It seems that now, using custom .vcd files is limited to mods rather than just maps.

Plus, there seems to be no information about this problem online, so this may be the first time this issue has been encountered.

NocturnalGhost wrote:
I understand your frustration, but it's not entirely Riven's fault.

Blame Valve, and their new implementation of the scenes.image file. It seems that now, using custom .vcd files is limited to mods rather than just maps.

Plus, there seems to be no information about this problem online, so this may be the first time this issue has been encountered.

So, curse them too?

Yep, but not too much, cause they gave us Portal.
:turret:

Other custom files have overriden Valve's own files before, (for example a custom lights.rad file overrides Valve's one). At least it seems that only a few things do this. I'll keep this in mind for when I make my own VCDs.

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gepy wrote:"The companion toilet cannot speak, however it can take your crap."Journey - no idea on length = don't know the % done

Wouldnt this problem go away if the actual files were bundled INTO the BSP using PackRat, or other tools?

Downloading a set of files that works for one map but hurts other maps is just not a good practise. The potential for problems is ALWAYS there, as this latest fiasco demonstrates. Its so easy to use those BSP bundling tools, and its MUCH cleaner for the people downloading.

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