How do I get the sendificator to work with Bee2?
Quote from Cyron43 on June 3, 2014, 6:29 pmHello there,
I have Bee2.5 alpha installed and I'm trying to create a map using the sendificator.
Connected a pedestal button with 3 seconds timer to the sendificator.
Connected the sendificator to a laser (activated because it's also in the sendificator maps).
I place a cube on the sendificator platform and press the button. The laser turns off fr a short while but nothing else happens.
Next I changed the laser to deactivated at start. Now it turns on at the press of the button but the cube is still on the platform.
How do I get this to work?
Hello there,
I have Bee2.5 alpha installed and I'm trying to create a map using the sendificator.
Connected a pedestal button with 3 seconds timer to the sendificator.
Connected the sendificator to a laser (activated because it's also in the sendificator maps).
I place a cube on the sendificator platform and press the button. The laser turns off fr a short while but nothing else happens.
Next I changed the laser to deactivated at start. Now it turns on at the press of the button but the cube is still on the platform.
How do I get this to work?
Quote from Cyron43 on June 5, 2014, 10:46 amI was able to fix it myself. For now it looks like the sendificator works only with one of the "clean" styles. I haven't tried all styles though, just "Original" and "Beemod" so far.
I was able to fix it myself. For now it looks like the sendificator works only with one of the "clean" styles. I haven't tried all styles though, just "Original" and "Beemod" so far.
Quote from FelixGriffin on June 15, 2014, 11:01 amThe Sendificator requires some special entities to be in the observation room, and I don't know if those got copied over to the other styles.
The Sendificator requires some special entities to be in the observation room, and I don't know if those got copied over to the other styles.
Quote from quaternary on June 16, 2014, 7:01 amApparently not - it works with Clean but not with "Clean (No Voices)". A bummer.
Apparently not - it works with Clean but not with "Clean (No Voices)". A bummer.
Quote from FelixGriffin on June 16, 2014, 7:06 amI'll report that to Ben. I'm guessing a mapper built the observation rooms for the other styles before installing the converted FGEMOD files, which replaced the default instance.
I'll report that to Ben. I'm guessing a mapper built the observation rooms for the other styles before installing the converted FGEMOD files, which replaced the default instance.