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How do I launch MY OWN custom map?

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Code: Select all
** Executing...
** Command: "c:program filessteamsteamappstripleg100sourcesdkbinorangeboxbinvbsp.exe"
** Parameters: -game "c:program filessteamsteamappstripleg100portalportal" "C:Program FilesSteamsteamappstripleg100sourcesdk_contentportalmapsrcFirst Portal Map.vmf"

Valve Software - vbsp.exe (Jul  7 2010)
1 threads
materialPath: c:program filessteamsteamappstripleg100portalportalmaterials
Loading C:Program FilesSteamsteamappstripleg100sourcesdk_contentportalmapsrcFirst Portal Map.vmf
Could not locate 'GameData' key in c:program filessteamsteamappstripleg100portalportalgameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program FilesSteamsteamappstripleg100sourcesdk_contentportalmapsrcFirst Portal Map.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2864 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 14 texinfos to 7
Reduced 3 texdatas to 3 (102 bytes to 102)
Writing C:Program FilesSteamsteamappstripleg100sourcesdk_contentportalmapsrcFirst Portal Map.bsp
0 seconds elapsed

** Executing...
** Command: "c:program filessteamsteamappstripleg100sourcesdkbinorangeboxbinvvis.exe"
** Parameters: -game "c:program filessteamsteamappstripleg100portalportal" "C:Program FilesSteamsteamappstripleg100sourcesdk_contentportalmapsrcFirst Portal Map"

Valve Software - vvis.exe (Jul  7 2010)
1 threads
reading c:program filessteamsteamappstripleg100sourcesdk_contentportalmapsrcFirst Portal Map.bsp
reading c:program filessteamsteamappstripleg100sourcesdk_contentportalmapsrcFirst Portal Map.prt
   4 portalclusters
   4 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow:          0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 16
Average clusters visible: 4
Building PAS...
Average clusters audible: 4
visdatasize:44  compressed from 64
writing c:program filessteamsteamappstripleg100sourcesdk_contentportalmapsrcFirst Portal Map.bsp
0 seconds elapsed

** Executing...
** Command: "c:program filessteamsteamappstripleg100sourcesdkbinorangeboxbinvrad.exe"
** Parameters:  -game "c:program filessteamsteamappstripleg100portalportal" "C:Program FilesSteamsteamappstripleg100sourcesdk_contentportalmapsrcFirst Portal Map"

Valve Software - vrad.exe SSE (Jul  7 2010)

      Valve Radiosity Simulator     
1 threads
[Reading texlights from 'lights.rad']
[53 texlights parsed from 'lights.rad']

Loading c:program filessteamsteamappstripleg100sourcesdk_contentportalmapsrcFirst Portal Map.bsp
Setting up ray-trace acceleration structure... Done (0.00 seconds)
22 faces
5354 square feet [771056.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
22 patches before subdivision
1334 patches after subdivision
2 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 123581, max 211
transfer lists:   0.9 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
   Bounce #1 added RGB(53, 3, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
   Bounce #2 added RGB(12, 1, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
   Bounce #3 added RGB(3, 0, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
   Bounce #4 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0007 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
------------       ---------------  ---------------  --------
models                   2/1024           96/49152    ( 0.2%)
brushes                  7/8192           84/98304    ( 0.1%)
brushsides              42/65536         336/524288   ( 0.1%)
planes                  72/65536        1440/1310720  ( 0.1%)
vertexes                43/65536         516/786432   ( 0.1%)
nodes                   33/65536        1056/2097152  ( 0.1%)
texinfos                 7/12288         504/884736   ( 0.1%)
texdata                  3/2048           96/65536    ( 0.1%)
dispinfos                0/0               0/0        ( 0.0%)
disp_verts               0/0               0/0        ( 0.0%)
disp_tris                0/0               0/0        ( 0.0%)
disp_lmsamples           0/0               0/0        ( 0.0%)
faces                   22/65536        1232/3670016  ( 0.0%)
hdr faces                0/65536           0/3670016  ( 0.0%)
origfaces               12/65536         672/3670016  ( 0.0%)
leaves                  36/65536        1152/2097152  ( 0.1%)
leaffaces               22/65536          44/131072   ( 0.0%)
leafbrushes             17/65536          34/131072   ( 0.0%)
areas                    2/256            16/2048     ( 0.8%)
surfedges              136/512000        544/2048000  ( 0.0%)
edges                   81/256000        324/1024000  ( 0.0%)
LDR worldlights          2/8192          176/720896   ( 0.0%)
HDR worldlights          0/8192            0/720896   ( 0.0%)
leafwaterdata            0/32768           0/393216   ( 0.0%)
waterstrips              0/32768           0/327680   ( 0.0%)
waterverts               0/65536           0/786432   ( 0.0%)
waterindices             0/65536           0/131072   ( 0.0%)
cubemapsamples           0/1024            0/16384    ( 0.0%)
overlays                 0/512             0/180224   ( 0.0%)
LDR lightdata         [variable]      111252/0        ( 0.0%)
HDR lightdata         [variable]           0/0        ( 0.0%)
visdata               [variable]          44/16777216 ( 0.0%)
entdata               [variable]        1313/393216   ( 0.3%)
LDR ambient table       36/65536         144/262144   ( 0.1%)
HDR ambient table       36/65536         144/262144   ( 0.1%)
LDR leaf ambient        29/65536         812/1835008  ( 0.0%)
HDR leaf ambient        36/65536        1008/1835008  ( 0.1%)
occluders                0/0               0/0        ( 0.0%)
occluder polygons        0/0               0/0        ( 0.0%)
occluder vert ind        0/0               0/0        ( 0.0%)
detail props          [variable]           1/12       ( 8.3%)
static props          [variable]           1/12       ( 8.3%)
pakfile               [variable]      105695/0        ( 0.0%)
physics               [variable]        2864/4194304  ( 0.1%)
physics terrain       [variable]           2/1048576  ( 0.0%)

Level flags = 0

Total triangle count: 44
Writing c:program filessteamsteamappstripleg100sourcesdk_contentportalmapsrcFirst Portal Map.bsp
1 second elapsed

** Executing...
** Command: Copy File
** Parameters: "C:Program FilesSteamsteamappstripleg100sourcesdk_contentportalmapsrcFirst Portal Map.bsp" "c:program filessteamsteamappstripleg100portalportalmapsFirst Portal Map.bsp"

Code: Select all
"c:program filessteamsteamappstripleg100portalportalmapsFirst Portal Map.bsp"

It copied correctly but it obviously still has spaces in the name. Use Windows Explorer to go to "c:program filessteamsteamappstripleg100portalportalmaps" and rename your map to something without spaces. Then go into Portal and try again.

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YES YES YES!!!!! THANK YOU SOOO MUCH!!!!! (by tha way it werks!)

Yeah shock and awe, you do what we told you in the first place and it works.

Threads like this make me hate running this website.

Cave Johnson, done here, etc.

[Important Threads] Forum Rules | Welcome to the new Thinking With Portals
Please do not Private Message me for assistance. Post a thread if you have questions or concerns.
If you need to contact the staff privately, contact the Global Moderators via Discord.
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