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How do I make an explosion effect a func_physbox?

how would I make it so that an env_explosion would make a func_physbox brush go flying? I put one above an env_explosion, and enabled motion at the same time, and it just fell

Use phys_explosion instead.

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Oh! ok, thx that helps a lot, I'm happy that it's possible to do this!

i can't find a phys_explosion

Yeah, the actual name of the entity isn't phys_explosion but it is really really close, so the fact that you said you can't find it tells me you didn't bother to look for yourself and came back here the moment it didn't appear.

Look in the entity browser, it's there. Open your eyes.

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http://developer.valvesoftware.com/wiki/Env_physexplosion

NykO18 wrote:
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no need to get angry. I looked through the phys_ entities and couldnt find it