How do I make logic_choreographed_scene work?
Quote from reepblue on April 3, 2008, 6:49 pmOk, in the example map, it shows logic_choreographed_scenes whic makes GLaDOS Talk. It makes an output to a logic_relay. the logic_relay takes in a output. logic_choreographed_scene it its triggered by a trigger. So, what do I need to do? I copied everything they did and it is not working.
Ok, in the example map, it shows logic_choreographed_scenes whic makes GLaDOS Talk. It makes an output to a logic_relay. the logic_relay takes in a output. logic_choreographed_scene it its triggered by a trigger. So, what do I need to do? I copied everything they did and it is not working.
The more you give, the less appreciated it will be received.
Quote from MrTwoVideoCards on April 3, 2008, 9:12 pmYou should probably learn to do it, rather than copy first!
The idea is you need three things, a box (mainly a npc), a logic_relay, (if you want of course.) And, a Logic_choreographed_scene. I'd tell you how to do it, but Im sure you can figure it out.
You should probably learn to do it, rather than copy first!
The idea is you need three things, a box (mainly a npc), a logic_relay, (if you want of course.) And, a Logic_choreographed_scene. I'd tell you how to do it, but Im sure you can figure it out.
Quote from reepblue on April 3, 2008, 10:29 pmMrTwoVideoCards wrote:You should probably learn to do it, rather than copy first!The idea is you need three things, a box (mainly a npc), a logic_relay, (if you want of course.) And, a Logic_choreographed_scene. I'd tell you how to do it, but I'm sure you can figure it out.
Oh, when I meant "copy" I meant looking at how they did it and then animating it. Thats how I got my auto portals to shake. I want it to trigger when you past a trigger.
However, I can't understand is that where the sound comes from. The soundscape does not show an input, it looks like it is just there.
And what does the box do? I don't want it to activate when the player picks up the box.
The idea is you need three things, a box (mainly a npc), a logic_relay, (if you want of course.) And, a Logic_choreographed_scene. I'd tell you how to do it, but I'm sure you can figure it out.
Oh, when I meant "copy" I meant looking at how they did it and then animating it. Thats how I got my auto portals to shake. I want it to trigger when you past a trigger.
However, I can't understand is that where the sound comes from. The soundscape does not show an input, it looks like it is just there.
And what does the box do? I don't want it to activate when the player picks up the box.
The more you give, the less appreciated it will be received.
Quote from Ricotez on April 4, 2008, 8:09 amThe box is essentially GLaDOS, since it's only used for making the scene working and you never actually see GLaDOS [spoiler](untill the end)[/spoiler], it should simply be hidden away in a small chamber that the player can't see nor reach, somewhere outside the actual map. You can use any model, but Valve used the box.
The box is essentially GLaDOS, since it's only used for making the scene working and you never actually see GLaDOS
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