Please or Register to create posts and topics.

how do you make aperture science elevator in hammer?

Page 1 of 2Next

:? I am really confused as how to make the aperture science elevator thing with the sliding doors, the one at the end of each test chamber. How do you make it in hammer?

current project: The mysterious untitled map-pack.
status: Mapping (map 1 of 10)

Have you looked at the sample map?

"Games are made out of smaller games ? turtles all the way down, until you hit the game that is so trivial and stupid it isn?t deserving of the name." --Raph Koster

Or the Wiki?

I suggest you to use one of Aldez's prefabs. The prefab looks exactly as in the example map and is perfectly aligned so you don't get mad when trying to align everything.
Others: I know, I know, prefabs bring pain but the aperture elevator is one of those things where it is desirable to use a prefab.

Test Chamber 74:
(percentage calculation sphere self-test failed!)
108.1% done, -8.1% remaining...
Released here!

All maps for Portal (1/2) worth playing are mirrored here.

How do you use prefabs though? I have downloaded aldez's prefab pack but i don't know how to use it, because i can import it into the map but when i go into outputs there is red text everywhere and it won't let me edit the outputs.

current project: The mysterious untitled map-pack.
status: Mapping (map 1 of 10)

You must edit the outputs to match your map. I thought that was clear :wink: (applies to most other prefabs too)

Test Chamber 74:
(percentage calculation sphere self-test failed!)
108.1% done, -8.1% remaining...
Released here!

All maps for Portal (1/2) worth playing are mirrored here.

Thankyou ever so much! :D :D :D I have figured it out how to work the elevator prefab and I looked on the wiki and made one myself for the hell of it. Both worked :D Also, i am thinking of releasing a map-pack soon... I have been wondering this... if you have two maps you've made, is it possible to link them together, e.g. the aperture science test chambers. when you enter the lift it rumbles and then the loading sign appears. then you are in a different map. Is it possible to do this in hammer?

current project: The mysterious untitled map-pack.
status: Mapping (map 1 of 10)

Of course it is, there is a special entity for it (target_changelevel?) but I don't remember its exact name now.

Test Chamber 74:
(percentage calculation sphere self-test failed!)
108.1% done, -8.1% remaining...
Released here!

All maps for Portal (1/2) worth playing are mirrored here.

Wouldn't a point_clientcommand work?

I don't know much about that entity, but it sounds like giving it the map x command would work just as well.

Off topic: Amazing how many time in a row the same avartar can be put ;)

On topic: point_clientcommand would work but it quits the map and then loads the new one and that looks ugly.

Page 1 of 2Next