How do you move a ROOM?
Quote from Reverend Protocol on February 7, 2008, 4:41 pmI keep reading people talking about rotating an entire room, but how do you do that? Is it a pretty hairy process that requires a lot of parenting?
I keep reading people talking about rotating an entire room, but how do you do that? Is it a pretty hairy process that requires a lot of parenting?
Quote from xitooner on February 7, 2008, 5:08 pmWell, if you want to truly see how its done, there is a map that does it.
It been my impression though, that it truly is simply a matter of doing a LOT of parenting (which really isnt THAT hard, is it?)
Well, if you want to truly see how its done, there is a map that does it.
It been my impression though, that it truly is simply a matter of doing a LOT of parenting (which really isnt THAT hard, is it?)
Quote from youme on February 7, 2008, 5:09 pmMy solution: Don't its far more hastle than you need. the player probably wont even think its that good.
Unless its a tiny room I wouldnt bother.
My solution: Don't its far more hastle than you need. the player probably wont even think its that good.
Unless its a tiny room I wouldnt bother.
Quote from Reverend Protocol on February 7, 2008, 5:23 pmxitooner wrote:Well, if you want to truly see how its done, there is a map that does it.It been my impression though, that it truly is simply a matter of doing a LOT of parenting (which really isnt THAT hard, is it?)
Oh that's right, Rentest2 does it. I'll have to go check that out.
It been my impression though, that it truly is simply a matter of doing a LOT of parenting (which really isnt THAT hard, is it?)
Oh that's right, Rentest2 does it. I'll have to go check that out.
Quote from Interitus on February 7, 2008, 6:53 pmyoume wrote:My solution: Don't its far more hastle than you need. the player probably wont even think its that good.Unless its a tiny room I wouldnt bother.
Depends on the usage of the rotation. The map I'm working on right now is mostly focused on rotating rooms, and I think its pretty sweet.
But, it is a LOT of hastle. Rotating things seem to have a lot of bugs. I've been experiencing all sorts of phantom brushes, disappearing brushes, things just not working, explosions, implosions, wierdness, and random squirrel attacks.
I must also check out this Rentest2....
Unless its a tiny room I wouldnt bother.
Depends on the usage of the rotation. The map I'm working on right now is mostly focused on rotating rooms, and I think its pretty sweet.
But, it is a LOT of hastle. Rotating things seem to have a lot of bugs. I've been experiencing all sorts of phantom brushes, disappearing brushes, things just not working, explosions, implosions, wierdness, and random squirrel attacks.
I must also check out this Rentest2....
Quote from NykO18 on February 7, 2008, 7:53 pmThere's a way to avoid collision bugs. Try changing VPhysics collision to VBSP in the func_rotating entity. In some cases, it helps, in some others, it doesn't. But it's worth the try.
There's a way to avoid collision bugs. Try changing VPhysics collision to VBSP in the func_rotating entity. In some cases, it helps, in some others, it doesn't. But it's worth the try.
Quote from Interitus on February 7, 2008, 10:03 pmNykO18 wrote:There's a way to avoid collision bugs. Try changing VPhysics collision to VBSP in the func_rotating entity. In some cases, it helps, in some others, it doesn't. But it's worth the try.I've spent hours upon hours upon hours to get one of my rooms working, vphysics, BSP, everything. didnt work. went insane.
I've spent hours upon hours upon hours to get one of my rooms working, vphysics, BSP, everything. didnt work. went insane.
Quote from Reverend Protocol on February 8, 2008, 12:52 amInteritus wrote:Depends on the usage of the rotation. The map I'm working on right now is mostly focused on rotating rooms, and I think its pretty sweet.But, it is a LOT of hastle. Rotating things seem to have a lot of bugs. I've been experiencing all sorts of phantom brushes, disappearing brushes, things just not working, explosions, implosions, wierdness, and random squirrel attacks.
I must also check out this Rentest2....
But, it is a LOT of hastle. Rotating things seem to have a lot of bugs. I've been experiencing all sorts of phantom brushes, disappearing brushes, things just not working, explosions, implosions, wierdness, and random squirrel attacks.
I must also check out this Rentest2....
http://halflife2.filefront.com/file/Por ... 0#Download
Quote from Interitus on February 8, 2008, 8:25 amYeah, I checked out the map last night. Good use of rotating rooms I'd say. But I couldnt figure out the puzzle, so I gave up and did something else instead.
my 'puzzles' are a lot easier. ... a LOT easier.
Yeah, I checked out the map last night. Good use of rotating rooms I'd say. But I couldnt figure out the puzzle, so I gave up and did something else instead.
my 'puzzles' are a lot easier. ... a LOT easier.
Quote from Aldéz on February 8, 2008, 11:25 amDon't make the room as a func_rotating. Make a room of func_brushes instead and set their parent to a func_rotating. Put the tool/toolsinvisible texture on the func_rotating and tick the Not Solid flag. Never tried rotating rooms, but it should work fine.
Don't make the room as a func_rotating. Make a room of func_brushes instead and set their parent to a func_rotating. Put the tool/toolsinvisible texture on the func_rotating and tick the Not Solid flag. Never tried rotating rooms, but it should work fine.