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how to build a bomb launcher?

Hi,
im working on a map and need a bomb launcher http://www.youtube.com/watch?v=DYK2Ez-YTgE (@6:50) for it but i dont know how to build one. so it would be nice if someone can make a tutorial or give me an example map.

i kow i have to make a spawner and this isnt the problem but i dont kow how to let a prop_physics_multiplayer detonate on impact.

thanks for your help

I'm assuming there should be a specific "bomb" entity, and not the generic prop_physics_multiplayer. In fact you should probably never force a physics prop in that manner, unless you want it JUST to be a physics prop.

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i found may a soluiton but i think its a bad one
i can place a sphere and tie it to an func_physbox it can break but i still need a prop_dynamic in this entity for the model

ps: i couldnt find a bomb entity

That is a worse idea than making it a prop_physics_multiplayer.

Decompile one of the maps with the bombs and see how they are spawned there.

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i never decompiled a map can y sugest me a tutorial or tools?
so i can work on this tomorrow

Download something called BSPSource and run the .jar file, search for the bsp file (all the maps should be located in portal 2/portal2/maps folder) and click the decompile button.

I would suggest BSPSource over VMEX as it is less buggy.

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VMEX dosnt work with portal2 but BSPSource works
its a new entity not impanted into the portal 2 fgd file (prop_exploding_futbol)
the animation in the tubes is made with a func train