How To Decompile Portal 2 Models
Quote from FelixGriffin on August 17, 2013, 4:19 pmIt's not, unless you get yor partner to install a modded items file.
It's not, unless you get yor partner to install a modded items file.
Quote from Artic on April 29, 2014, 9:12 amI tried this guide but it wasn't work for me. Can someone decompile the models of Atlas and P-Body, please? Just the LOD0 without any skeleton or animations.
I tried this guide but it wasn't work for me. Can someone decompile the models of Atlas and P-Body, please? Just the LOD0 without any skeleton or animations.
Quote from Skotty on April 29, 2014, 9:55 amProbably you could do that by yourself. You just would need to tell us where/what problem occurs.
Did you make sure you also "fixed" modelsballbot_animations.mdl as said in the last part of the tutorial?
Edit:
I just tried it. The decompiler crashes, but I got at least a full ballbot_lod0.dmx.smd which is what you want.I just used google and found this one: https://sites.google.com/site/zeqmacaw/tools/crowbar
It's more up to date, but I haven't tried it yet. Probably you can try it and let us know if it works.Edit 2:
I tested PBody using Crowbar. It works absolutely fine! I updated the main topic not to use MDLDecompiler anymore.
Probably you could do that by yourself. You just would need to tell us where/what problem occurs.
Did you make sure you also "fixed" modelsballbot_animations.mdl as said in the last part of the tutorial?
Edit:
I just tried it. The decompiler crashes, but I got at least a full ballbot_lod0.dmx.smd which is what you want.
I just used google and found this one: https://sites.google.com/site/zeqmacaw/tools/crowbar
It's more up to date, but I haven't tried it yet. Probably you can try it and let us know if it works.
Edit 2:
I tested PBody using Crowbar. It works absolutely fine! I updated the main topic not to use MDLDecompiler anymore.
Quote from Lpfreaky90 on April 29, 2014, 10:36 amSkotty wrote:Probably you could do that by yourself. You just would need to tell us where/what problem occurs.Did you make sure you also "fixed" modelsballbot_animations.mdl as said in the last part of the tutorial?
Edit:
I just tried it. The decompiler crashes, but I got at least a full ballbot_lod0.dmx.smd which is what you want.I just used google and found this one: https://sites.google.com/site/zeqmacaw/tools/crowbar
It's more up to date, but I haven't tried it yet. Probably you can try it and let us know if it works.Edit 2:
I tested PBody using Crowbar. It works absolutely fine! I updated the main topic not to use MDLDecompiler anymore.Yes, crowbar is freaking awesome. Hail crowbar!
Did you make sure you also "fixed" modelsballbot_animations.mdl as said in the last part of the tutorial?
Edit:
I just tried it. The decompiler crashes, but I got at least a full ballbot_lod0.dmx.smd which is what you want.
I just used google and found this one: https://sites.google.com/site/zeqmacaw/tools/crowbar
It's more up to date, but I haven't tried it yet. Probably you can try it and let us know if it works.
Edit 2:
I tested PBody using Crowbar. It works absolutely fine! I updated the main topic not to use MDLDecompiler anymore.
Yes, crowbar is freaking awesome. Hail crowbar!
Quote from boctroy on May 10, 2014, 12:03 amI left working with models for almost a year, because it was so hard to get working, now that i'm back to it i have set my charactor model to a model of link, he walks and picks up the gun just fine the only problem is that he is rotated 90 degrees so half his body is in the ground. does anyone know how to fix this.
https://www.dropbox.com/s/okcmhe85y44eym5/Screenshot%202014-05-09%2023.55.06.png
I left working with models for almost a year, because it was so hard to get working, now that i'm back to it i have set my charactor model to a model of link, he walks and picks up the gun just fine the only problem is that he is rotated 90 degrees so half his body is in the ground. does anyone know how to fix this.
https://www.dropbox.com/s/okcmhe85y44eym5/Screenshot%202014-05-09%2023.55.06.png
Quote from Skotty on May 10, 2014, 8:55 amSeems as your animations have a problem somewhere. Even if it may be just one of those many animation files. You have to check them all.
Seems as your animations have a problem somewhere. Even if it may be just one of those many animation files. You have to check them all.